Robpyne17 Posted May 2, 2015 Share Posted May 2, 2015 I love Maty's mod, so i tried to use the CK to make a mod which replaced the elven armour on thalmors with maty's Noldor content pack armours. I failed, now i have 3 .esms and other clutter. i beg the better modders out there (everyone XD) to make a replacer which uses maty's armours so that elven armour is replaced by is so we see thalmor soldier wearing it and craft it at the forge. Thanks in anticipationRob Link to comment Share on other sites More sharing options...
Shinkoku Posted May 2, 2015 Share Posted May 2, 2015 Easiest way would be to make a simple mesh replacer: choose your favorite, copy the meshes, then move the copied meshes to data/meshes/armor/elven/m Delete everything with "female" in it, and rename argonianmalehelmet, khajitmalehelmet, and orcmalehelmet to helmarg_0, helmkha_0, and helmorc_0 respectively. Duplicate those three, rename the copies to ..._1. Then rename 1stpersonarmortorso_0/_1 to 1stpersoncuirass_0/_1, and gloves_0/_1 to gauntlets_0/_1. Moves Boots_go, Cuirass_go, Gloves_go, and Helmet_go out of the GO folder and into the main folder, renaming them bootsgnd, cuirassgnd, gauntletsgnd, and helmetgnd respectively. The Shield mesh needs to be moved into the main elven/ folder and renamed elvenshield Then copy the meshes again, post them intodata/meshes/armor/elven/fDelete everything with "male" in it, as well as the main cuirass_0/_1. Rename CuirassFemale_0/_1 to cuirass_0/_1. Then follow the same steps as above for the helmets and ground meshes (except instead of cuirass_go move and rename cuirassfemale_go) You might want to duplicate cuirass_0/_1 and rename the copy cuirasslight_0/_1 (so elven light armor looks the same), or pick a different armor mesh (that'll still match the boots, gauntlets, and helmets) to serve as cuirasslight_0/_1 (note: I'm fairly sure that cuirassgnd corresponds to cuirasslight_0/_1, while cuirassheavygnd corresponds to cuirass_0/_1, so make sure you also have the gnd meshes sorted out). Getting them to wear the cape then would require a simple plug-in (with the content pack as the master) adding the cape to the outfit formlist. Link to comment Share on other sites More sharing options...
Robpyne17 Posted May 2, 2015 Author Share Posted May 2, 2015 How would i would i make that into an uploadable mod? i really dont know what im doing and i feel vey out of my depth.to make my replacer i use CK.I made the noldor armors into outfits which i then changed every thalmor actor individually depending on their class (mage/warrior/missile). i also changed their swords.If someone could just do this i would love them forever.my mod seemd to make all thalmors that i spawned in with "plaer.placeatme xxxxx" aggressive, even justiciars Link to comment Share on other sites More sharing options...
Shinkoku Posted May 2, 2015 Share Posted May 2, 2015 Ah, I see - I was talking for individual use, though you still would be able to release a straight-up replacer with Maty's permission. Not sure what's up with the aggressive Thalmor. Have you tried spawning them in vanilla? It might be a problem with the placeatme command. I'll look into making a plugin that adds the different armors into the game, but I probably won't have time for a while Link to comment Share on other sites More sharing options...
Shinkoku Posted May 8, 2015 Share Posted May 8, 2015 I've made the mod! Noldorin Thalmor I didn't change the outfits of the mages, since they wear cloth not light armor. The Thalmor I spawned weren't aggressive. Link to comment Share on other sites More sharing options...
KingOlafWhiteStag Posted May 28, 2015 Share Posted May 28, 2015 @Shinkoku How would I go about texturing it? I have no idea how the textures from the Noldor Pack correspond with the vanilla textures so I have no clue as to how I would go about texturing the Noldor meshes. Any ideas? If not, oh well... Thanks anyway. Link to comment Share on other sites More sharing options...
Shinkoku Posted May 28, 2015 Share Posted May 28, 2015 @KingOlafWhiteStag You'll have to unpack the Skyrim.bsa for the elven textures, or use one of the elven armor texture replacers on the Nexus. Look into the Noldor Content Pack's texture folder to see what they're named, then duplicate the corresponding elven textures, rename them to match the Noldor textures, and move them into the appropriate folder. Alternatively, you can use NifSkope to edit the Noldor meshes and redirect the textures to the corresponding elven textures (there're tutorials on how to do this). However, I'm not positive if the elven textures will look good on the Noldor armor - there might be seems, or colors in weird places. Make sure you back up the Noldor textures before replacing them, or the Noldor meshes if you change them in NifSkope. For what correspond to what, The Noldor textures are in textures/armor/NoldorArmorMaty743 The textures are in each color folder - BLACK, RED, BRONZE, and GOLD, should with what elven texture they equal (use the male elven textures, in armor/elven/m)They're:Boots.dds = boots_d.ddsFemaleChestArms.dds = unknown. I would suggest copying the one from the GOLD folder to the others. cuirass_d.dds might workGloves.dds = gauntlets_d.ddsHelmet.dds = helmet_d.ddsHelmetTop.dds = none. Again copy the one from GOLD to the othersLegGuards.dds = unknown.Again I would suggest copying the one from the GOLD folder to the others. cuirass_d.dds might workShield.dds = shield.dds, in the armor/elven folderShoulderLow.dds = unknown. Again I would suggest copying the one from the GOLD folder to the others. cuirass_d.dds might workShoulderHigh.dds = unknown. Again I would suggest copying the one from the GOLD folder to the others. cuirass_d.dds might workTorso.dds = cuirass_d.dds If you're using a texture replacer, use whatever color is closest to the new texture where I suggested sticking with Gold textures. You'll have to do the same for the M and N folders - as above, but renaming + copying everything with the _m and _n suffixes respectively The elven weapons are in weapons/elven, and have the same name as the textures in weapons/NoldorArmorMaty743. You'll want to copy sword_d.dds into the color folders, sword_n.dds into the N folder, and sword_m.dds into the M folder as well. Link to comment Share on other sites More sharing options...
KingOlafWhiteStag Posted June 9, 2015 Share Posted June 9, 2015 Thanks. Link to comment Share on other sites More sharing options...
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