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See through model problem


KcHart

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I've been reading through tutorials & faqs for 2days attempting to make my first model work ingame.

I understand i have probably made a mistake while creating the mesh in 3dsmax but i just want to ask you guys if you know of any work around(fix) for this problem or whether i should just start again :(

 

My bowie knife is showing up ingame, i used the original combatknife.nif & copyed over the bowie NiTriStripsData then changed the texture paths etc..

http://img338.imageshack.us/img338/8996/seethrough.th.jpg

 

but its see-through in areas which was what happened in 3dsmax but i found this workaround

http://img264.imageshack.us/img264/8996/seethrough.th.jpg

 

Nifskope shows see-through too.

http://img87.imageshack.us/img87/8996/seethrough.th.jpg

 

Any ideas? Maybe something i can add to the nif file to emulate that 2-sided shader in 3dsmax? Or a way to fix it properly in 3ds?

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Hi!

 

I dont use max but your probem is just normals pointing the wrong way.

 

Select the afected faces and flip the normals.

 

You can add nistencilproperty to a nif to get 2 sided if you need but you dont need that since you should not see the inside of your knife in the game.

 

It is good if you can turn on a normals view in max. it would make it look like a cactus, so i call it always cactus view.

 

That can help u see em sometimes.

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Exactly what baduk said. It is best to fix the normals (side that the texture is facing) before you export but a temporary shortcut would be to add the NiNode Property called "NiStencilProperty" to the mesh in NifSkope.

 

In Blender, we simply press CTRL+N to automatically sort out such problems...but depending on your model, you may have to select certain faces and flip them manually one at a time. This is where the "cactus view" comes in handy. ;)

 

LHammonds

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Thanks guys managed to fix it :D

http://img12.imageshack.us/img12/3750/fixedpa.jpg

 

Just left with one more problem to figure out :\ in the sun it turns into a lightsabre hmm

 

http://img819.imageshack.us/img819/1968/lightsabre.jpg

 

[Edit] Apparently it was too clean for the game engine so i'v dulled it down :) the bowie nova is over.

Edited by KcHart
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Can I just point out this is 90% of the time just the normals which is an easy fix. However this can also occur by incorrectly linking a normal map or missing the shadow shader (the second 1 down in the shader box).
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