KcHart Posted December 28, 2010 Share Posted December 28, 2010 I've been reading through tutorials & faqs for 2days attempting to make my first model work ingame.I understand i have probably made a mistake while creating the mesh in 3dsmax but i just want to ask you guys if you know of any work around(fix) for this problem or whether i should just start again :( My bowie knife is showing up ingame, i used the original combatknife.nif & copyed over the bowie NiTriStripsData then changed the texture paths etc..http://img338.imageshack.us/img338/8996/seethrough.th.jpg but its see-through in areas which was what happened in 3dsmax but i found this workaroundhttp://img264.imageshack.us/img264/8996/seethrough.th.jpg Nifskope shows see-through too.http://img87.imageshack.us/img87/8996/seethrough.th.jpg Any ideas? Maybe something i can add to the nif file to emulate that 2-sided shader in 3dsmax? Or a way to fix it properly in 3ds? Link to comment Share on other sites More sharing options...
baduk Posted December 28, 2010 Share Posted December 28, 2010 Hi! I dont use max but your probem is just normals pointing the wrong way. Select the afected faces and flip the normals. You can add nistencilproperty to a nif to get 2 sided if you need but you dont need that since you should not see the inside of your knife in the game. It is good if you can turn on a normals view in max. it would make it look like a cactus, so i call it always cactus view. That can help u see em sometimes. Link to comment Share on other sites More sharing options...
LHammonds Posted December 28, 2010 Share Posted December 28, 2010 Exactly what baduk said. It is best to fix the normals (side that the texture is facing) before you export but a temporary shortcut would be to add the NiNode Property called "NiStencilProperty" to the mesh in NifSkope. In Blender, we simply press CTRL+N to automatically sort out such problems...but depending on your model, you may have to select certain faces and flip them manually one at a time. This is where the "cactus view" comes in handy. ;) LHammonds Link to comment Share on other sites More sharing options...
KcHart Posted December 28, 2010 Author Share Posted December 28, 2010 (edited) Thanks guys managed to fix it :Dhttp://img12.imageshack.us/img12/3750/fixedpa.jpg Just left with one more problem to figure out :\ in the sun it turns into a lightsabre hmm http://img819.imageshack.us/img819/1968/lightsabre.jpg [Edit] Apparently it was too clean for the game engine so i'v dulled it down :) the bowie nova is over. Edited December 29, 2010 by KcHart Link to comment Share on other sites More sharing options...
sputnik421 Posted February 8, 2011 Share Posted February 8, 2011 Is the alpha on the normal set to high or did you use a mental ray or arch+design Materal for the knife? Link to comment Share on other sites More sharing options...
arcane20 Posted August 15, 2011 Share Posted August 15, 2011 Can I just point out this is 90% of the time just the normals which is an easy fix. However this can also occur by incorrectly linking a normal map or missing the shadow shader (the second 1 down in the shader box). Link to comment Share on other sites More sharing options...
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