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Help with NifSkope - turning a static into havoked clutter


Arkngt

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So I'm trying to turn the static mesh ashtray03smoke.nif, which is an ashtray with a cigar emitting smoke, to an item that you can pick up and place, much like the ordinary ashtray. So far I've managed to change it from static to clutter etc. with NifSkope, but I'm pretty much stuck with an edited version that has the havok/collision box detached from the ashtray itself, which makes placing it all but impossible. Also, while it seems to be possible to place it on the floor or the bed in the Megaton Home, it seems to sink through the table when placing it there. In short, it's kind of messed up and I'm not sure what to edit.

 

Basically, I've tried mimicking the ordinary ashtray mesh as much as possible - and I've also tried following the tips in this (and the linked) thread.

 

Anyone who knows the basics of NifSkope and can help me out?

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In this case, the easiest would be to replace the Collision of the smoking ashtray with the one from the Havoked one.

This way you would have fitting havok and collision while retaining the smoke animation.

 

In Nifskope:

Open both Ashtray01.nif and Ashtray03smoke.nif.

In Ashtray01, select the bhkCollisionObject, in Block Details; select the target and delete it (should say none)

Reselect the bhkCollisionObject, right click->Block->Copy Branch.

Go to Ashtray03smoke.nif
Select NiNodes 15 (Ashtray03smoke NonAccum)
In Block Details, go to Collision Object, on the spot where the previous collision is, right click->Block->Paste Branch.

Select the bhkCollisionObject, in Block Details, set the NiNode as target (15).

At the end of the tree, in Block List, will be the old Collision. Select it, Right click-> Block-> Remove Branch.

Save under a new name, done! :smile:

 

In Geck, Edit the Ashtray, give a new ID, point to your new model. Pickable and movable ashtray!

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