Jump to content

Arkngt

Members
  • Posts

    179
  • Joined

  • Last visited

Everything posted by Arkngt

  1. Obviously late to this, but in my case the solution was to clean the DLC's and make a merged patch with FNVEdit. On my current install, I got these out of memory crashes even with 4GB patching, using NVAC and tweaking ini-files etc. I was a bit surprised as I'm not even using texture replacers this time. But I haven't had a single crash since cleaning the DLC's and creating a merged patch.
  2. Fixed the loading time issue for me. BTW, my game isn't crash prone, using AMD. I have random freezes now and then, forcing me to reboot the computer, but they are thankfully not common, plus I've had them regardless of game and driver versions.
  3. In response to post #33332225. #33343595, #33345565, #33399980, #33405770 are all replies on the same post. It seems to be connected to the framerate somehow. First, I don't have the issue at all if using the iFPSClamp=61 (or 60 or 59) tweak, but I get other issues with it so that's no solution. Also, I get it much more often outdoors with lower framerates than indoors where I have higher framerates. But it's not just that it takes a little bit longer - it can take 20-30 seconds, the weapon is invisible and can't be used.
  4. In response to post #33398985. Works fine for me.
  5. In response to post #33339385. #33349315 is also a reply to the same post. Actually, the weapon switching issue is almost completely gone. It's not perfect as I still can get a longer delay when switching than it should be, but much better. So seems the patch fixed my most annoying issue with the game. The only downside is the longer load times,
  6. Works fine for me, but, alas, it doesn't fix my main issue with the game, namely that I often get bugged out (invisible, non-working) weapons when switching, so that was a minus. I also get much longer load times than before. On the plus side, HBAO+ looks nice and I seem to can afford it FPS-wise.
  7. The update didn't fix this issue with Fallout 4: 1. If you open NMM to check something and closes it w/o doing anything 2. Or download and install mods w/o plugins, i.e. texture replacers etc. NMM will not turn on write protection for plugins.txt when closing the app, which means you have to do it manually.
  8. Just about the only thing I can think of is that Archive Invalidation changes bInvalidateOlderFiles from 0 to 1 in the ini's - and bInvalidateOlderFiles=1 can crash the game for some. The thing is that I think the game will crash on startup in that case. So the only thing that seems to explain it in your case is that one of your mods have a bugged mesh that the game tries to load with that save. When you turn off Archive Invalidation, it doesn't try to load that mesh. So I'd try to figure out which mod(s) you have that affect the cell the save tries to load - and then remove them and see if it works then.
  9. I've had an odd issue with loading the main Fallout 3 page since the changes last weekend, namely that it won't load if I use a direct bookmark link to it. Instead I get a ERR_NAME_NOT_RESOLVED message. This in Chrome on both my stationary rig and my laptop. It's no problem with the other game sites - and I can navigate to Fallout 3 fine if I go through the Games list on those pages. I removed the cookies for Nexus and then it was fine for a while, but now I have the issue again. Weird one that I've never had previously.
  10. In response to post #26414039. #26419559 is also a reply to the same post. An alternative solution would be to add a "Last commented" filter to the Browse files section.
  11. In response to post #26414039. I also miss the uploaded files categories.
  12. Found this googling Fast travel is currently unavailable from this location: @DanTheMAN0- Are you using Wasteland Travellers? If so, clean save it out of your load order and put it back in. Fast travel gets disabled when you take an escort mission and if any of your travelers wander off, fast travel will remain disabled until they die.
  13. You'll find Tenleytown/Friendship Station under Cell > Block 4 > Sub-Block 4 You can use the Cell ID in FO3Edit, to quickly find the correct cell.
  14. So if using the latest version, which you should, you shouldn't use DUIF3Extras.esp. http://forums.bethsoft.com/topic/1085562-wipzbeta-darnified-ui-f3/
  15. EVE isn't the culprit if installed/load ordered correctly. You don't need FOIP for EVE plus FWE, just use Blackened. But hard to give advice without seeing your load order, so post it.
  16. Yes, is there a comprehensive guide for creating a manual Merged Patch? When I played a year ago, you needed to edit A LOT in the automatically created Merged Patch, so I gave up at that point. The current FO3Edit (using 3.1.1) seems better at automatically creating one, but on the other hand it doesn't contain much, so after checking it I decided to skip it now as well. So I guess you should create a Merged Patch manually via an applied filter with conflicts. But I haven't found a step by step guide on how to do it. Most guides just show how to create the automatic one. I guess Miaxs_Tome_of_FO3Edit_Noir_v1.1 could be used, but that's on the other hand too in depth and not really a step by step guide. I mean, if I'm going to create a manual Merged Patch by making an override for each and every conflicting record, it would take me hours. In short, is there a step by step guide for creating a manual Merged Patch?
  17. You're welcome! While you're at it, Fallout Stutter Remover and NVAC are helpful as well. Both require FOSE (NVAC works for Fallout 3 as well, at least the main part of it).
  18. As you don't mention having done it: edit the ini with the multi core fix if you haven't and run a 4GB patcher on the executive if you haven't. If you have, post your load order.
  19. Both areas are quite taxing on the system and as you don't mention it: edit the ini with the multi core fix if you haven't and run a 4GB patcher on the executive if you haven't.
  20. Exactly what is not working? If the problem is that you can't load both esp's in GECK, you need to set: bAllowMultipleMasterLoads=1 in the GECKCustom.ini in Documents/My Games/Fallout 3 But hard to help with no details.
  21. The Blackened patch SHOULD load very late, basically as the last esp in most load orders.
  22. 1. Turn on Archive Invalidation if you haven't already. Easiest to do via NMM, if using it - otherwise, use the standalone Archive Invalidation Invalidated. 2. Make sure bLoadFaceGenHeadEGTFiles=1 under [General] and bInvalidateOlderFiles=1 under [Archive] in your Fallout.ini (in Documents/My Games/Fallout 3).
  23. Well, this thread is from 2010, before NMM was released, which is why it contains "all the crap everyone told me to download", which is a lousy attitude towards people taking the time to help out others.
×
×
  • Create New...