ExpandDong420 Posted May 3, 2015 Share Posted May 3, 2015 Firstly, let me say that I in no way presume that this will be an easy feat to accomplish, and I likewise don't expect anyone to try to make this into a thing. Regardless, I just feel like throwing this out there; at the least, I just feel like amusing you guys with something. Okay, hear me out: ==VERSION 1== 1) This should take place after you've done - at least - the main storyline(s). 2) The Dragonborn goes to a now-found location somewhere, named "Intriguing Spot". For all purposes and reasons, this should be somewhere in the coldest parts of Skyrim. 3) The intriguing spot is really the entrance to some Dwemer Ruins that are peculiarly near some big snowy mountains or something. Of course - coincidentally - an avalanche collapses upon the Dragonborn just as he/she arrives after having done all the necessary vanilla quests or whatever. 4) The Dragonborn is frozen and stuck in rubble for like a 'bajillion' years. Due to reasons, this does not effect the Dragonborn's health at all once he has been thawed out. 5) Of course, the Dragonborn is thawed out by some stupid Falmer, who then loot the Dragonborn of all of his/her stuff and keep him/her as a Falmer Servant/Slave. 6) Some stuff later, and the Dragonborn is gathered with some of the other Servants/Slaves. One of them comes up with an idea of escaping, as this peculiar guy - amongst everyone that has been stuck with the Falmer throughout generations and generations and generations -had finally noticed some pathway that everyone just so happened to completely ignore until just now. 7) One dialogue exchange, a montage of getting your stuff, and some Falmer tricking later, the ones who decided to flee from the supposed hell that is known as "Being a Slave to Falmer" (this Includes the Dragonborn) book it for that one pathway, with Falmer all at the fleeing slaves' tails or something. 8) At the end of the Dwemer Ruin path, there lies a Dwemer Spaceship, yet to have been used. Eventually, everyone that is still alive try to get to the spaceship. 9) Coincidentally, the Dragonborn is the only one amongst the ones that boarded on that lives to see the ship take off, then fending off the last of the Falmer that also happened to board upon the ship. 10) Some time later, you finally arrive at one of the Khajit Moons (In this case, it would be because the Khajit had eventually achieved space travel technology and demanded to leave Tamriel for better planets and demanded to take their moons with them, or something) or some planet held by the Khajit. 11) Sadly, the Aldmeri Dominion (Or at least just the Thalmor) - who during these times now completely control Tamriel - were following your ship as you took off, claiming that - because the ship was from Tamriel - the Dwemer Spaceship belongs to the Aldmeri Dominion (Or the Thalmor) and must be confiscated from you. Sadly, you have no choice in the matter as a massive force of Super Space Soldier Altmer are all up at your butt and stuff. 12) Thankfully, you are saved by some Khajit Forces, who force the Aldmeri Dominion (or the Thalmor) and - sadly - your ship off of the moon/planet. You are also brought into the reasonable captivity of the Khajit (Well, MOSTLY Khajit; I would presume that the Khajit wouldn't be racist pricks to the point of not allowing other races onto their planets and/or moons) for questioning. 13) After you explain to them of your dagnabbin' predicament and proving to them that you are the Dragonborn (By shouting, of course) that got lost in an avalanche, you are then brought to the Emperor of the Khajit Planet/Moon/Thing, who thanks you for your extremely indirect assistance in helping the Khajit be the first to leave Tamriel. He/she then makes a deal with you, in which they would be more than glad to fight their way onto Tamriel in order to get the Now-Yours ship back, in return that you also assist them in the aforementioned fight. Because they're bros like that. 14) Some plot stuff later, and not only do you get your ship back, but - as thanks for helping them cleanse Tamriel of any opposing evils (Hopefully, this will have been due to you doing things like negotiating/'negotiating' some high figures of the Aldmeri Dominion (Or Thalmor) into surrendering) - you are given the title of New Emperor of Tamriel, all the while becoming a firm ally of the Khajit. 15) This would be around the point where we can expand into other plots and stuff. Of course, there's always the Non-Dragonborn Version: ==VERSION 2== -You are born into Falmer Slavery. -Basically, it's pretty much the same thing as the Dragonborn Version, except: 1) The ruins were actually from Elsweyr. 2) You have no stuff to 'get back', as you were born with nothing anyways, so instead you just loot some Fancy Shmancy Falmer Gear, or some Fancy Shmancy Elsweyr-styled Dwemer Armor. 3) The Fancy Shmancy Falmer/Dwemer Gear that you don is used as evidence for the Khajit Forces to understand that you were born upon Elsweyr (Mainly with the reasoning of "Who dafuq wears primitive armor?????), giving the Khajit one helluva reason to grant you nationality as well as your own property to have upon their planet/moon. Oh, and they're also still awesome enough to say "You know what? That Dwemer Ship is entirely yours; we don't care if it belongs to the Aldmeri Dominion, they can suck a choad. You got your own ship from the hands of Falmer, that's kickass, and kickass people deserve kickass relics." 4) There is no direct war going on or whatever. It's literally "Go in, kill the nearby jackasses that have your ship, take the ship, and Get The f*#@ Out Of Dodge before them Aldmeri Dominion jerks start casting evil-ass magicks on you". Of course, they will still need your direct help in this. 5) Sadly, you don't get dibs on being New Emperor of Tamriel. Buuuuuut you are regarded by the Emperor of [insert Khajit Space Kingdom Name Here] in the same way Jarls regard their Thanes. 5) This would be around the point where we can expand into other plots and stuff. I feel that the Falmer Slave bit would be an excellent way of immersing the player into the whole new society that the player has absolutely no idea about, as "I mean come on, THIS GUY LIVED IN FALMER RUINS. YOU EXPECT -FALMER- TO TEACH PEOPLE POLITICS?!?!?!", and also make the player not feel awkward when they're being told about the things of the whatevers. Also, this idea is obviously a work in progress. Well. What are you guys's thoughts about this? Link to comment Share on other sites More sharing options...
Midicow Posted May 3, 2015 Share Posted May 3, 2015 (edited) Sounds complicated, but you could probably make it as a quest mod addon for this mod http://www.nexusmods.com/skyrim/mods/41754/? also slightly related, http://www.nexusmods.com/skyrim/mods/44557/? and only vaguely related, http://www.nexusmods.com/skyrim/mods/41279/? Edited May 3, 2015 by Midicow Link to comment Share on other sites More sharing options...
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