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Newcomer To Modding - Trouble With FPS


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Hi I've reached the point now where I just can't be bothered to try get this game running decently, I need help just getting started. I've tried everything to get this game running smoothly with no success. I have a 2.1GHZ Processor 8G of Ram and an AMD Radeon HD 8550 I believe. The other day some kind of glitch happened to my hardware or the game, I was editing in the GECK went to go test in game and somehow by some miracle I was getting up to 120FPS in game but it only lasted on that one session. Once I quit the game and started back up I get a measly 27 to 50fps, which changes oddly if I look at the ground or sky it'll go up to 50 if I look ahead or at an NPC it'll drop down to 30fps I don't get it! Please I need some help. Got the game a few weeks ago and so far I haven't been able to enjoy playing it.
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The view change can be attributed to things like rendering what's in front of you, while looking at mostly fixed textures such as ground and sky is less for the engine to render in real time.

 

As for your fps troubles that can be many different things. As for your geck edit, people will simply need more information on what you were editing, you can also turn that mod off and see if that helps.

 

Also post what your settings and load order are, as it could be a simple mod conflict or something more serious. Otherwise, folks are playing a blind guessing game trying to help you without more knowledge of your game.

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Ok thanks for trying to help me out, I'll try and post all the info you need as soon as I can. I just love this game and since I saw that I can get speeds of up to 120fps in-game I've been going crazy trying to find out how. Edited by Killerboy17
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Ok my load order is as follows:

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsernal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

BushesRemoved.esp

MissionMojave - Ultimate Edition.esp

CleanHuntingRifle.esp

CM_Lighting_FNV.esp

FP Gun Follows Crosshairs.esp

Mojave Sandy Desert.esp

PerkEveryLevel.esp

Pipboy2500_edisleado.esp

Realistic Headshots.esp

Sprint Mod.esp

The Weapon Mod Menu.esp

TheLozza's_Gasmasks_V2.esp

TumbleweedsRemoved.esp

FalloutNVCheatTerminal.esp

M37Itacha.esp

1911.45ACP.esp

B92FS.esp

CM4A1.esp

DEagle.esp

GoodspringsPlayerHome.esp

KABAR.esp

M14.esp

PortableCampsite.esp

LHBackpacksNV.esp

R700.esp

RagingBull.esp

TOZ66.esp

Whirlwindremover.esp

MoreGhouls.esp

UrgeWastersScarf.esp

WorkbenchRepairs.esp

ZatyEliMachete-EasyMode.esp

 

Also my game settings are:

 

Resolution: 1280x720

Antialiasing; Off

Anisotropic filtering: Off

Windowed mode

Vertical Sync Off

HDR

Texture quality: Medium

Radial Blur Quality: Low

Depth Of Field: On

Transparency Multisampling: Off

Decal Cap: 5

All water options are off but Water Multisamping is set to low.

Shadows: On

Shadow Quality Low

Shadow Filtering: Medium

Max Interior Shadows: 4

Max Exterior Shadows: 2

Object Fade: 5

Actor Fade: 8

Grass Fade: 2

Specularity Fade: 5

Light Fade: 10

Item Fade: 3

Shadow Fade: 2

Tree LOD Fade: 20

Object LOD Fade: 40

Land Quality Fade: 85

 

I am also the 4G Enabler, NVSE, NVSR and Nexus Mod Manager to install most of my mods. As for the GECK edit I was altering some Damage values for my favourite weapons (MOD Weapons) and once I went in game my FPS was insanely high for an unknown reason but it only lasted until I quit the game.

Edited by Killerboy17
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I actually use about 1/3 to 1/2 of the mods you do, such as raging bull, whirlwind remover, sprint mod, etc....plus a crap ton more honestly, and I get good results with a similar computer. I can run ultra setting to a decent point as long as I use the PCB (purge cell buffers) mod along with the 4gb and nvsr along with 'performance of the gods' and a custom fps enhancer I made for my game. I don't think I've ever played with fixing my frame rate, but I don't go over 60 ever.

 

I don't know that I can be of much if any help trying to get you 120 fps, even at a fixed frame rate. What did you get before editing the weapon in Geck? (BTW that shouldn't have affected the speed of your game at all unless you inadvertently altered something else).

 

As far as mod conflicts in a load order, I had you post that so maybe someone more experienced in that department could chime in on it, and where to move what if needed. Not much I can do on my side, just hope for another commenter to help maybe. Goodday.

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Thanks for trying to help me out, I'm thankful. That's interesting how you have similar performance and mods to and can run it at Ultra! I'd be happy if my game stayed above 40fps but it just changes so rapidly even at low graphics. Could be at 45fps then drop to 27ish.

 

I guess I'll have to just keep experimenting to get it working nicely with my system. Oh, what exactly is that Purge Cell Buffers? Sounds like it could be useful it's worth a shot to see if it helps.

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Yeah I don't hit 60 at ultra, but I can play most all aspects of the game just fine other than a few massive firefights from increased wasteland spawns (awesome mod, might take a fps hit though).

 

Purge Cell Buffers (PCB) as quoted from the one of the mod pages "You may have noticed the while playing for very long periods of time without taking breaks, your game becomes increasingly slow and stuttery. This is because the game dose not delete cell data that has been used at some point in your session but is no longer useful."

 

I took two years tweaking my game ini files, my mod orders and selection, and my system when in gaming mode (my cpu goes into a basic function mode while running a game, to increase performance all around, gpu and ram availability and etc, and reverts back to normal functions when the games process is ended).

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