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THE higher damage mod


ObZen

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I've tried a dozen damage mods now (because after one playthrough I'm completely fed up with having to hit every enemy 30 times), but none seem to really work after all. Is there a current standard mod on this, one that really cuts down the needed hits? I don't mind having to beat big monsters like daedroths for a longer time, but in my opinion human-type enemies shouldn't last for more than 4-6 good hits. Right now I'm using Kuertee's attribute and skill based mod, and it produces the effect but indeed only when I have the skill really high. I'm looking for a mod that simply boosts all weapon damages instead, and seriously too!
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Don't take this as an insult or anything, but why not just slide the difficulty slider down a tad, wouldn't that provide the same effect? I'm not familiar with any of the damage mods out there, so pardon me if I'm missing some other important aspect of what they do...
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Don't take this as an insult or anything, but why not just slide the difficulty slider down a tad, wouldn't that provide the same effect? I'm not familiar with any of the damage mods out there, so pardon me if I'm missing some other important aspect of what they do...

 

Otherwise a good idea, but I suppose that also makes enemies' damage smaller? I want combat to be more dangerous for both sides :D What about other effects to gameplay?

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Deadly Reflex has 250% Damage, half of what you want :P

 

just open up the construction set, go to gameplay then settings, scroll down and starting at fDamagePowerAttackBackBonus theres about 10 different options you can adjust for the damage. i personally doubled the current damage skill multiplier and the damage weapon multiplier then beefed up the blocking (found higher up under fblock) just to make it a bit more interesting.

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