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adam9122

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Hey guys, so I just finished installing a bunch of mods and I open up oblivion and it crashes right away. It works okay when I disable the Bash Patch and All Natural - Indoor Weather Filter For Mods.esp, but when it gets to the menu there aren't any buttons but I can mouse over where a button would be and it makes a sound. So I'm not really sure what to do here.

 

EDIT: When I disable everything that's red I can see the menu, create a new character and play.

 

Here's a screenshot of Wrye Bash:

 

 

 

What does it mean when the mods are highlighted in red? I installed Wrye Bash yesterday. :/

 

Also, I rebuilt my Bashed Patch (whatever that means, lol) by right clicking it, pressing rebuild patch, pressing yes when a message is telling me about deactivating some mods, pressing select all, and then pressing build patch. I actually have no idea what that does. I just read somewhere you're supposed to do that.

 

Okay, so I was messing around and I think I fixed the problem. But now there is this really weird glitch. Whenever I take damage my character jumps back to where I loaded my saved game. So pretty much I can't attack anything. What can I do to fix this? Here's a video, it might help: (I'll post the link soon.)

 

Also, whenever I press quit in game, it crashes, and windows 7 gives me the little dialog box the oblivion has stopped working. What should I do about this?

 

Thanks

Edited by adam9122
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By the look of that image you are not using BOSS. Also you are using Natural Weather and All Natural together. Natural Weather is outdated, and included in All Natural -- you should remove it. Also, ANScripts.esp need to be placed after All Natural (do that in your BOSS userlist).

 

Run BOSS, then post your mod list (via Wrye Bash) here (including the spoiler and code boxes).

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Also, whenever I press quit in game, it crashes, and windows 7 gives me the little dialog box the oblivion has stopped working. What should I do about this?

 

 

Whether modded or not, Oblivion sometimes crashes upon exit so its generally nothing to worry about. That being said you can try to use FastExit 2 which is a OBSE plugin that can occasionally prevent that crash from happening.

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Here's my load order:

 

 

Oblivion.esm

All Natural Base.esm

Better Cities Resources.esm

ShieldOnBack.esm

DLCShiveringIsles.esp

Better Cities .esp

All Natural.esp

All Natural - SI.esp

AN Scripts.esp

Enhanced Water v2.0 HD.esp

Storms & Sound.esp

All Natural - Real Lights.esp

CampfireBehavior.esp

IlluminationWithin.esp

IlluminationWithout.esp

ClocksOfCyrodiil.esp

ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp

PTFallingStars.esp

Living Economy.esp

Living Economy - Items.esp

Enhanced Seasons.esp

Oblivion Graphics Extender Support.esp

DLCHorseArmor.esp

DLCOrrery.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

DLCThievesDen.esp

DLCBattlehornCastle.esp

DLCFrostcrag.esp

Knights.esp

road+bridges.esp

Storms & Sound - Better Cities.esp

tag_NaturalWildlife.esp

Alternative Start by Robert Evrae.esp

RealisticForceMedium.esp

RenGuardOverhaul.esp

exhDual_Wield_Complete.esp

Let There Be Darkness - Cyrodiil + SI.esp

Let There Be Darkness - Knights.esp

Let There Be Darkness - Mehrunes Razor.esp

Better Cities Full.esp

Better Cities - VWD of the IC.esp

Better Imperial City.esp

Better Imperial City FPS Patch.esp

Better Cities Full FPS Patch.esp

betterArena.esp

Bashed Patch, 0.esp

 

 

What exactly is my mod list?

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Also, whenever I press quit in game, it crashes, and windows 7 gives me the little dialog box the oblivion has stopped working. What should I do about this?

 

 

Whether modded or not, Oblivion sometimes crashes upon exit so its generally nothing to worry about. That being said you can try to use FastExit 2 which is a OBSE plugin that can occasionally prevent that crash from happening.

 

Thanks! Works perfectly!

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Here's my load order:

 

 

Oblivion.esm

All Natural Base.esm

Better Cities Resources.esm

ShieldOnBack.esm

DLCShiveringIsles.esp

Better Cities .esp

All Natural.esp

All Natural - SI.esp

AN Scripts.esp

Enhanced Water v2.0 HD.esp

Storms & Sound.esp

All Natural - Real Lights.esp

CampfireBehavior.esp

IlluminationWithin.esp

IlluminationWithout.esp

ClocksOfCyrodiil.esp

ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp

PTFallingStars.esp

Living Economy.esp

Living Economy - Items.esp

Enhanced Seasons.esp

Oblivion Graphics Extender Support.esp

DLCHorseArmor.esp

DLCOrrery.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

DLCThievesDen.esp

DLCBattlehornCastle.esp

DLCFrostcrag.esp

Knights.esp

road+bridges.esp

Storms & Sound - Better Cities.esp

tag_NaturalWildlife.esp

Alternative Start by Robert Evrae.esp

RealisticForceMedium.esp

RenGuardOverhaul.esp

exhDual_Wield_Complete.esp

Let There Be Darkness - Cyrodiil + SI.esp

Let There Be Darkness - Knights.esp

Let There Be Darkness - Mehrunes Razor.esp

Better Cities Full.esp

Better Cities - VWD of the IC.esp

Better Imperial City.esp

Better Imperial City FPS Patch.esp

Better Cities Full FPS Patch.esp

betterArena.esp

Bashed Patch, 0.esp

 

 

What exactly is my mod list?

 

The above is your mod list. Unfortunately, what you posted is not a Wrye Bash list, and as such is not very informative. A list taken from Wrye Bash (right click on 'File' tab and select 'List Mods...') tells which mods are active, inactive, active but disabled etc., when you include the code boxes The above is just a list.

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I think this is what you're talking about:

 

 

Active Mod Files:
00  Oblivion.esm
01  All Natural Base.esm  [Version 1.0]
02  Better Cities Resources.esm  [Version 4.8.4]
03  ShieldOnBack.esm  [Version 3.3]
04  DLCShiveringIsles.esp
05  Better Cities .esp
06  All Natural.esp  [Version 1.1]
07  All Natural - SI.esp  [Version 1.0]
08  AN Scripts.esp
09  Enhanced Water v2.0 HD.esp
0A  Storms & Sound.esp
0B  All Natural - Real Lights.esp  [Version 1.1]
0C  CampfireBehavior.esp  [Version 3.0]
0D  IlluminationWithin.esp
0E  IlluminationWithout.esp
0F  ClocksOfCyrodiil.esp
10  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
11  PTFallingStars.esp
12  Living Economy.esp
13  Living Economy - Items.esp
14  Enhanced Seasons.esp  [Version 1.3.1]
15  Oblivion Graphics Extender Support.esp  [Version 0.3]
16  DLCHorseArmor.esp
17  DLCOrrery.esp
18  DLCVileLair.esp
19  DLCMehrunesRazor.esp
1A  DLCSpellTomes.esp
1B  DLCThievesDen.esp
1C  DLCBattlehornCastle.esp
1D  DLCFrostcrag.esp
1E  Knights.esp
1F  road+bridges.esp  [Version 4.5.9]
20  Storms & Sound - Better Cities.esp
21  tag_NaturalWildlife.esp
22  Alternative Start by Robert Evrae.esp
23  RealisticForceMedium.esp
24  RenGuardOverhaul.esp
25  exhDual_Wield_Complete.esp
26  Let There Be Darkness - Cyrodiil + SI.esp
27  Let There Be Darkness - Knights.esp
28  Let There Be Darkness - Mehrunes Razor.esp
29  Better Cities Full.esp  [Version 4.8.4]
2A  Better Cities - VWD of the IC.esp  [Version 4.7.0]
2B  Better Imperial City.esp  [Version 4.8.4]
2C  Better Imperial City FPS Patch.esp  [Version 4.8.1]
2D  Better Cities Full FPS Patch.esp  [Version 4.8.4]
2E  betterArena.esp

 

 

Just in case, I have this to:

 

 

= Check Mods
This is a report on your currently active/merged mods.

=== Deactivate Tagged Mods
Following mods are tagged Deactivate and should be deactivate and imported into the bashed patch but are currently active.
* Let There Be Darkness - Cyrodiil + SI.esp
* Let There Be Darkness - Knights.esp
* Let There Be Darkness - Mehrunes Razor.esp

=== Active Mod Files:
* 00  Oblivion.esm
* 01  All Natural Base.esm  [Version 1.0]
* 02  Better Cities Resources.esm  [Version 4.8.4]
* 03  ShieldOnBack.esm  [Version 3.3]
* 04  DLCShiveringIsles.esp
* 05  Better Cities .esp
* 06  All Natural.esp  [Version 1.1]
* 07  All Natural - SI.esp  [Version 1.0]
* 08  AN Scripts.esp
* 09  Enhanced Water v2.0 HD.esp
* 0A  Storms & Sound.esp
* 0B  All Natural - Real Lights.esp  [Version 1.1]
* 0C  CampfireBehavior.esp  [Version 3.0]
* 0D  IlluminationWithin.esp
* 0E  IlluminationWithout.esp
* 0F  ClocksOfCyrodiil.esp
* 10  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
* 11  PTFallingStars.esp
* 12  Living Economy.esp
* 13  Living Economy - Items.esp
* 14  Enhanced Seasons.esp  [Version 1.3.1]
* 15  Oblivion Graphics Extender Support.esp  [Version 0.3]
* 16  DLCHorseArmor.esp
* 17  DLCOrrery.esp
* 18  DLCVileLair.esp
* 19  DLCMehrunesRazor.esp
* 1A  DLCSpellTomes.esp
* 1B  DLCThievesDen.esp
* 1C  DLCBattlehornCastle.esp
* 1D  DLCFrostcrag.esp
* 1E  Knights.esp
* 1F  road+bridges.esp  [Version 4.5.9]
* 20  Storms & Sound - Better Cities.esp
* 21  tag_NaturalWildlife.esp
* 22  Alternative Start by Robert Evrae.esp
* 23  RealisticForceMedium.esp
* 24  RenGuardOverhaul.esp
* 25  exhDual_Wield_Complete.esp
* 26  Let There Be Darkness - Cyrodiil + SI.esp
* 27  Let There Be Darkness - Knights.esp
* 28  Let There Be Darkness - Mehrunes Razor.esp
* 29  Better Cities Full.esp  [Version 4.8.4]
* 2A  Better Cities - VWD of the IC.esp  [Version 4.7.0]
* 2B  Better Imperial City.esp  [Version 4.8.4]
* 2C  Better Imperial City FPS Patch.esp  [Version 4.8.1]
* 2D  Better Cities Full FPS Patch.esp  [Version 4.8.4]
* 2E  betterArena.esp

 

 

A quick question, is the Bash Patch supposed to be activated? When it is, the game crashes instantly, but when it's not activated the game runs fine.

 

Also, here's this weird glitch I was talking about: http://www.youtube.com/watch?v=4sohwIwr0ro

Edited by adam9122
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Absolutely the Bashed Patch has to be activated -- there's no point having it if it isn't. Doesn't this tell you something?

=== Deactivate Tagged Mods

Following mods are tagged Deactivate and should be deactivate and imported into the bashed patch but are currently active.

* Let There Be Darkness - Cyrodiil + SI.esp

* Let There Be Darkness - Knights.esp

* Let There Be Darkness - Mehrunes Razor.esp

 

If your Bashed Patch is causing crashes, then you have not built it correctly. How exactly did you build it?

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