Smooth613 Posted January 1, 2011 Share Posted January 1, 2011 I press "Select All" then "Build Patch". There's your problem. You should actually read the descriptions for what each option does and select them accordingly. BOSS also tags your mods appropriately and lists notes in the BOSSlog.html if you actually take the time to read over it. There are some options that require other mods (masters) in order to work. If you select these/this option and you don't have the required mod(s) then you will get a missing master crash, as you are. Solution? Pay attention and Rebuild your Bashed Patch, proper. Link to comment Share on other sites More sharing options...
adam9122 Posted January 2, 2011 Author Share Posted January 2, 2011 Okay, so I rebuilt my Bashed Patch properly. Now a new problem has come up. Right when it finishes loading my saved game it crashes. What should I do? Link to comment Share on other sites More sharing options...
Hickory Posted January 2, 2011 Share Posted January 2, 2011 4. It gives me this menu: I press "Select All" then "Build Patch". No it doesn't. The default patch does not have every single option checked off. You must have checked all of those off yourself, which brings me to: Okay, so I rebuilt my Bashed Patch properly. Now a new problem has come up. Right when it finishes loading my saved game it crashes. What should I do? Would you right click on your Bashed Patch and select 'List Masters'. Copy/paste everything, including spoiler/code, please. Link to comment Share on other sites More sharing options...
adam9122 Posted January 2, 2011 Author Share Posted January 2, 2011 Masters for: Bashed Patch, 0.esp 00 Oblivion.esm 01 All Natural Base.esm [Version 1.0] 02 Better Cities Resources.esm [Version 4.8.4] ** All Natural.esp [Version 1.1] ** All Natural - SI.esp [Version 1.0] 03 Enhanced Water v2.0 HD.esp 04 Storms & Sound.esp 05 All Natural - Real Lights.esp [Version 1.1] 06 CampfireBehavior.esp [Version 3.0] 07 IlluminationWithin.esp 08 IlluminationWithout.esp 09 ClocksOfCyrodiil.esp 0A ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp 0B Living Economy.esp 0C Living Economy - Items.esp 0D Oblivion Graphics Extender Support.esp [Version 0.3] 0E DLCHorseArmor.esp 0F DLCOrrery.esp 10 DLCVileLair.esp 11 DLCMehrunesRazor.esp 12 DLCSpellTomes.esp 13 DLCThievesDen.esp 14 DLCBattlehornCastle.esp 15 DLCFrostcrag.esp 16 Knights.esp 17 road+bridges.esp [Version 4.5.9] 18 P1DcandlesForKleptos.esp 19 tag_NaturalWildlife.esp 1A Alternative Start by Robert Evrae.esp 1B RenGuardOverhaul.esp 1C exhDual_Wield_Complete.esp ** Let There Be Darkness - Cyrodiil + SI.esp ** Let There Be Darkness - Knights.esp ** Let There Be Darkness - Mehrunes Razor.esp 1D Better Cities Full.esp [Version 4.8.4] 1E Better Imperial City.esp [Version 4.8.4] ** Better Imperial City FPS Patch.esp [Version 4.8.1] ** Better Cities Full FPS Patch.esp [Version 4.8.4] ** NRB4 Standard Road Record.esp ** NRB4 OCReborn Road Record.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.1] 1F betterArena.esp By the way, I did mention that I pressed "Select All". Link to comment Share on other sites More sharing options...
Hickory Posted January 2, 2011 Share Posted January 2, 2011 Ok, let's start with Illumination Within. That is very outdated, and as you are using All Natural, you should replace it with AWLS, which is less buggy and less processor hungry on the scripts. I use BC but not Clocks of Cyrodiil. I was under the impression that CoC was packaged with BC, or do you need the original mod too? I presume you have OBSE and OBGE v2 installed correctly, and are running the game from the OBSE loader? Other than that, it would be nice to know which of those options you unchecked, and which you then re-checked when you rebuilt your patch -- I'm running blind, here, don't forget. Link to comment Share on other sites More sharing options...
adam9122 Posted January 2, 2011 Author Share Posted January 2, 2011 Ok, let's start with Illumination Within. That is very outdated, and as you are using All Natural, you should replace it with AWLS, which is less buggy and less processor hungry on the scripts. Okay, I uninstalled Illumination Within and installed AWLS. I use BC but not Clocks of Cyrodiil. I was under the impression that CoC was packaged with BC, or do you need the original mod too? I'm pretty sure you need the original mod too. I presume you have OBSE and OBGE v2 installed correctly, and are running the game from the OBSE loader? Yes I have both. I have the Steam version of Oblivion and OBSE. I pretty sure the Steam version of OBSE runs automatically. Other than that, it would be nice to know which of those options you unchecked, and which you then re-checked when you rebuilt your patch -- I'm running blind, here, don't forget. Here's everything: = Check Mods This is a report on your currently active/merged mods. === Deactivate Tagged Mods Following mods are tagged Deactivate and should be deactivate and imported into the bashed patch but are currently active. * Let There Be Darkness - Cyrodiil + SI.esp * Let There Be Darkness - Knights.esp * Let There Be Darkness - Mehrunes Razor.esp === Active Mod Files: * 00 Oblivion.esm * 01 All Natural Base.esm [Version 1.0] * 02 Better Cities Resources.esm [Version 4.8.4] * 03 ShieldOnBack.esm [Version 3.3] * 04 DLCShiveringIsles.esp * 05 Better Cities .esp * 06 All Natural.esp [Version 1.1] * 07 All Natural - SI.esp [Version 1.0] * 08 AN Scripts.esp * 09 Enhanced Water v2.0 HD.esp * 0A Storms & Sound.esp * 0B All Natural - Real Lights.esp [Version 1.1] * 0C CampfireBehavior.esp [Version 3.0] * 0D ClocksOfCyrodiil.esp * 0E ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp * 0F PTFallingStars.esp * 10 Living Economy.esp * 11 Living Economy - Items.esp * 12 Enhanced Seasons.esp [Version 1.3.1] * 13 Oblivion Graphics Extender Support.esp [Version 0.3] * 14 DLCHorseArmor.esp * 15 DLCOrrery.esp * 16 DLCVileLair.esp * 17 DLCMehrunesRazor.esp * 18 DLCSpellTomes.esp * 19 DLCThievesDen.esp * 1A DLCBattlehornCastle.esp * 1B DLCFrostcrag.esp * 1C Knights.esp * 1D road+bridges.esp [Version 4.5.9] * 1E P1DcandlesForKleptos.esp * 1F Storms & Sound - Better Cities.esp * 20 tag_NaturalWildlife.esp * 21 Alternative Start by Robert Evrae.esp * 22 RealisticForceMedium.esp * 23 RenGuardOverhaul.esp * 24 exhDual_Wield_Complete.esp * 25 Let There Be Darkness - Cyrodiil + SI.esp * 26 Let There Be Darkness - Knights.esp * 27 Let There Be Darkness - Mehrunes Razor.esp * 28 Better Cities Full.esp [Version 4.8.4] * 29 Better Cities - VWD of the IC.esp [Version 4.7.0] * 2A Better Imperial City.esp [Version 4.8.4] * 2B Better Imperial City FPS Patch.esp [Version 4.8.1] * 2C Better Cities Full FPS Patch.esp [Version 4.8.4] * ** NRB4 Standard Road Record.esp * ** NRB4 OCReborn Road Record.esp * ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.1] * 2D betterArena.esp * 2E Bashed Patch, 0.esp Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.0] 02 Better Cities Resources.esm [Version 4.8.4] 03 ShieldOnBack.esm [Version 3.3] 04 DLCShiveringIsles.esp 05 Better Cities .esp 06 All Natural.esp [Version 1.1] 07 All Natural - SI.esp [Version 1.0] 08 AN Scripts.esp 09 Enhanced Water v2.0 HD.esp 0A Storms & Sound.esp 0B All Natural - Real Lights.esp [Version 1.1] 0C CampfireBehavior.esp [Version 3.0] 0D ClocksOfCyrodiil.esp 0E ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp 0F PTFallingStars.esp 10 Living Economy.esp 11 Living Economy - Items.esp 12 Enhanced Seasons.esp [Version 1.3.1] 13 Oblivion Graphics Extender Support.esp [Version 0.3] 14 DLCHorseArmor.esp 15 DLCOrrery.esp 16 DLCVileLair.esp 17 DLCMehrunesRazor.esp 18 DLCSpellTomes.esp 19 DLCThievesDen.esp 1A DLCBattlehornCastle.esp 1B DLCFrostcrag.esp 1C Knights.esp 1D road+bridges.esp [Version 4.5.9] 1E P1DcandlesForKleptos.esp 1F Storms & Sound - Better Cities.esp 20 tag_NaturalWildlife.esp 21 Alternative Start by Robert Evrae.esp 22 RealisticForceMedium.esp 23 RenGuardOverhaul.esp 24 exhDual_Wield_Complete.esp 25 Let There Be Darkness - Cyrodiil + SI.esp 26 Let There Be Darkness - Knights.esp 27 Let There Be Darkness - Mehrunes Razor.esp 28 Better Cities Full.esp [Version 4.8.4] 29 Better Cities - VWD of the IC.esp [Version 4.7.0] 2A Better Imperial City.esp [Version 4.8.4] 2B Better Imperial City FPS Patch.esp [Version 4.8.1] 2C Better Cities Full FPS Patch.esp [Version 4.8.4] ** NRB4 Standard Road Record.esp ** NRB4 OCReborn Road Record.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.1] 2D betterArena.esp 2E Bashed Patch, 0.esp Masters for: Bashed Patch, 0.esp 00 Oblivion.esm 01 All Natural Base.esm [Version 1.0] 02 Better Cities Resources.esm [Version 4.8.4] ** All Natural.esp [Version 1.1] ** All Natural - SI.esp [Version 1.0] 03 Enhanced Water v2.0 HD.esp 04 Storms & Sound.esp 05 All Natural - Real Lights.esp [Version 1.1] 06 CampfireBehavior.esp [Version 3.0] 07 ClocksOfCyrodiil.esp 08 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp 09 Living Economy.esp 0A Living Economy - Items.esp 0B Oblivion Graphics Extender Support.esp [Version 0.3] 0C DLCHorseArmor.esp 0D DLCOrrery.esp 0E DLCVileLair.esp 0F DLCMehrunesRazor.esp 10 DLCSpellTomes.esp 11 DLCThievesDen.esp 12 DLCBattlehornCastle.esp 13 DLCFrostcrag.esp 14 Knights.esp 15 road+bridges.esp [Version 4.5.9] 16 P1DcandlesForKleptos.esp 17 tag_NaturalWildlife.esp 18 Alternative Start by Robert Evrae.esp 19 RenGuardOverhaul.esp 1A exhDual_Wield_Complete.esp ** Let There Be Darkness - Cyrodiil + SI.esp ** Let There Be Darkness - Knights.esp ** Let There Be Darkness - Mehrunes Razor.esp 1B Better Cities Full.esp [Version 4.8.4] 1C Better Imperial City.esp [Version 4.8.4] ** Better Imperial City FPS Patch.esp [Version 4.8.1] ** Better Cities Full FPS Patch.esp [Version 4.8.4] ** NRB4 Standard Road Record.esp ** NRB4 OCReborn Road Record.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.1] 1D betterArena.esp Link to comment Share on other sites More sharing options...
Hickory Posted January 2, 2011 Share Posted January 2, 2011 The only thing left, that I can see, is the fact that you have 'Replace FormIDs' and 'Morph Factions' checked. Those should normally be unchecked. Rebuild your patch after you have gone through everything again, too. Link to comment Share on other sites More sharing options...
adam9122 Posted January 2, 2011 Author Share Posted January 2, 2011 (edited) I just rebuilt my patch and it still crashes whenever it finishes loading. I don't know what the problem is! :wallbash: Also, I just realized something, when I was installing AWLS it popped up with a message saying that I don't have OBSE installed so it didn't install any plugins. I know I have OBSE installed I think that AWLS couldn't find it because I have the Steam version. Is this something I should worry about? Thanks Edited January 2, 2011 by adam9122 Link to comment Share on other sites More sharing options...
Hickory Posted January 2, 2011 Share Posted January 2, 2011 Very likely. Unfortunately, I cannot help you, as I know absolutely nothing about Steam. Link to comment Share on other sites More sharing options...
adam9122 Posted January 2, 2011 Author Share Posted January 2, 2011 Can you help me with the crashing? Link to comment Share on other sites More sharing options...
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