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Irradiate NPCs mod


RomanX

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The idea is that NPSs:

- can be irradiated when standing in irradiated areas,

- have a radiation threshold, so +1, +2 radiation sources don't irradiate them,

- will loose health if irradiated over e.g. 100 units,

- will either use anti-radiation drugs AND/OR their radiation will decrease over time,

- will run away from radiation.

 

Can it be done?

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The idea is that NPSs:

- can be irradiated when standing in irradiated areas,

- have a radiation threshold, so +1, +2 radiation sources don't irradiate them,

- will loose health if irradiated over e.g. 100 units,

- will either use anti-radiation drugs AND/OR their radiation will decrease over time,

- will run away from radiation.

 

Can it be done?

Considering that most NPCs are in towns and away from radiation it would be kinda useless. I haven't seen any npc stand in any source of radiation so far.

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Exactly, so no NPC will die accidentally.

I was thinking - there's not much of radiation in NV, so let's bring it! I've made a mini-mod with a dirty bomb and it's kind of weird that the NPCs ignore the +40 rad/s effect. Also, exploding cars, buses and mini-nukes irradiate the surrounding areas etc. If only there was a fun way to exploit this...

I also wonder why there are no mods that irradiate more places in the Mojave.

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