Jump to content

Changing/ removing Power attack grunts


Morilibus

Recommended Posts

Hello,

 

I'm trying to find a way to change or disable the scream/grunt/cry the character does when performing a power attack(holding down attack button ect)

 

I been searching for the last hour(maybe more) on tesnexus, this forum and just with google. I've got the tes construction set loaded with the oblivion esm and I'm trying to see which wav files could be these sound effects so I could maybe jsut throw in some blank sound files to disable, but can't see anything (to me) that would be tied into those actions.

 

I thought I had a moment where I don't recal hearing those sounds, so maybe its a mod that's adding them. But I don't see anything in my sound folder either that looks to be those.

 

here's my mod list just in case:

 

 

 

Oblivion.esm

Oscuro's_Oblivion_Overhaul.esm

bookplacing.esm

HorseCombatMaster.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Symphony of Violence.esp

Book Jackets Oblivion - BP.esp

Reznod_Mannequin.esp

Living Economy.esp

Living Economy - Items.esp

Cutthroat Merchants.esp

Streamline 3.1.esp

Map Marker Overhaul.esp

Map Marker Overhaul - SI additions.esp

Improved Hotkeys.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Map_Markers_Stock.esp

OMOBS.esp

OMOBS_SI.esp

OMOBS Optional Combat Settings.esp

allinonebasement.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

Lost Paladins of the Divines.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

Book Placement v2.esp

HUD Status Bars.esp

PersuasionOverhaul.esp

PersuasionOverhaul_OOO.esp

Toggleable Quantity Prompt.esp

Kobu's Skip Intro Mod.esp

RealisticFatigue.esp

RealisticHealth.esp

Gather Ye Rosebuds.esp

Mighty Magick - Settings.esp

Mighty Magick - Spells and Creatures.esp

Mighty Magick - Skills.esp

MidasSpells.esp

Midas OscuroGems.esp

Midas Betterholy.esp

Midas PowDur4x.esp

Midas Tigernolevel OBSE.esp

Midas BeastFortify Fix OBSE.esp

RshAlchemy.esp

RshAlchemyRecipes.esp

Deadly Reflex 6 - Timed Block with no damage or durability changes.esp

Mounted_Spellcasting_Deadly_Reflex_Compatible.esp

nGCD.esp

nGCD Birthsigns.esp

nGCD Oghma Infinium.esp

nGCD Skeleton Key.esp

Legendary Abilities-Shield MOJ.esp

Legendary Abilities-Fortify Health MOJ.esp

Legendary Abilities-Reflect MOJ.esp

Grandmaster of Alchemy.esp

OOO-Level_Stock.esp

SP1stPLegs.esp

Beautiful People.esp

Disable Tutorial Text.esp

LightSpellTorch.esp

OOO-Magic_Script_Effect_Fix.esp

DeadlyReflex 6 - Combat Moves.esp

no_mouse_wheel.esp

 

 

 

Anyhow I'm getting sick of my battles sounding like a bad Van Damme Movie(is the 'bad' needed?) and was wondering if someone could tell me how to get rid of them, or knows of a mod that already does.

 

[update]

 

Ok I think I've found a way, playing around again in the CS I finally found reference to these sounds(I think) in the dialogue section(previously was looking in the main section under sounds, I see these are just effects now). So I found generic references(10 of them) in the combat section which when opened has the following for script info:

 

REC - All Races, All Sexes; no subtitles displayed; make noises like an attack with HUGE physical exertion; each line here is a one variation of ten

 

Which sounds correct to me. So I found some 1 second silent mp3 files included with TESgecko and renamed them to match the files referenced and will create a folder structure as shown in the CS in my data folder(sound/voice/oblivion.esm/nord/m/) and thus replacing these files for my Male Nord character. One side effect I'm guessing is it will also effect any Nord NPC character that uses a power attack as I don't think these are PC specific, but that's ok with me.

 

haven't actually tested it yet, but will most likely be back if I run into more problems. I'm guessing I could also only replace 9 of these and give it a 10% chance of a grunt.

Edited by Morilibus
Link to comment
Share on other sites

This may be the opposite question I ask :happy: But I`m missing voice for my khajiit character. Is there any org. sound files for khajiit?

 

I'm pretty sure the defaults should be in the oblivion.esm so removing any added sounds will revert back to the defaults. The sound files for characters are this folder:

 

data/sound/voice/oblivion.esm/

 

in there there would be a folder for each character type, then a sub folder of m or f for male and female. if you have any custom sounds in these that might be doing it, for example the power attack sounds for the khajiit are in the following folder(for some reason):

 

data/sound/voice/oblivion.esm/argonian/m/

 

and have names like "generic_powerattack_********.mp3"

 

If you don't have any folder structures like this then I don't think this is the culprit.

 

 

Or there could be a mod that is changing the reference to them. in which case I'm not sure how to fix, other then trial and error to figure out which mod is doing it, or possibly a new one to overwrite it back to default loaded last in your loader. Remember to backup before removing or changing anything.

 

But I'd wait for someone else who might have a better idea than me, as I don't mod, just fiddle)

Link to comment
Share on other sites

This may be the opposite question I ask :happy: But I`m missing voice for my khajiit character. Is there any org. sound files for khajiit?

 

I'm pretty sure the defaults should be in the oblivion.esm so removing any added sounds will revert back to the defaults. The sound files for characters are this folder:

 

data/sound/voice/oblivion.esm/

 

in there there would be a folder for each character type, then a sub folder of m or f for male and female. if you have any custom sounds in these that might be doing it, for example the power attack sounds for the khajiit are in the following folder(for some reason):

 

data/sound/voice/oblivion.esm/argonian/m/

 

and have names like "generic_powerattack_********.mp3"

 

If you don't have any folder structures like this then I don't think this is the culprit.

 

 

Or there could be a mod that is changing the reference to them. in which case I'm not sure how to fix, other then trial and error to figure out which mod is doing it, or possibly a new one to overwrite it back to default loaded last in your loader. Remember to backup before removing or changing anything.

 

But I'd wait for someone else who might have a better idea than me, as I don't mod, just fiddle)

 

Thanks, I was using skyrim khajiit before and khajiit predator now, the only thing i miss is the woice to khajiit. Btw, I`m using a female.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...