NDDragor Posted May 9, 2015 Share Posted May 9, 2015 There is this small stream that goes through the camp and I was wondering how they made it because when I checked the cell in the Geck I wasn't able to find any placeable water like the HooverDamBaseWater01 or the NVCleanWater1x402 in the cell view. So i thought that its the normal water height but that cant be because the camp is above the wastelandNV default water height. I would really like to know how they got that water in that camp because I have a similar place in my mod and Its above the default water height of my worldspace and all placeable waters just don't look good but the water that is in Camp Forlorn Hope looks really fitting. Link to comment Share on other sites More sharing options...
chucksteel Posted May 9, 2015 Share Posted May 9, 2015 you can change the default water hight for individual cells of a worldspace. load your worldspace in the render window, In the find the cell you want to have your water in. Example, Cell x 0. y 0, Right click on it in the cell view window and click EDIT. there you will be able to change the water hight for only that block. Link to comment Share on other sites More sharing options...
NDDragor Posted May 9, 2015 Author Share Posted May 9, 2015 Thank you. I thought that its the default water height but I had no idea that I can change it in every cell. Link to comment Share on other sites More sharing options...
chucksteel Posted May 9, 2015 Share Posted May 9, 2015 I only figured this out by accident when an FO3 mods water went wrong! Please let me know if it works for you! It should but you never know. Link to comment Share on other sites More sharing options...
NDDragor Posted May 14, 2015 Author Share Posted May 14, 2015 Yeah it worked. Thnx again. Link to comment Share on other sites More sharing options...
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