kellogsfrostedflakes Posted January 3, 2011 Share Posted January 3, 2011 Hi. I recently took a body into blender and copied it's bone weight to another skeleton. Everything in game works great, except the skin now has some weird reflective marks. It looks fine in nifskope and I'm not sure if it's just a simple change that I need to make somewhere. Hopefully someone else has come across this before. I'll attach a screen shot so you can see what I'm talking about. Any ideas are greatly appreciated Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted January 3, 2011 Share Posted January 3, 2011 Make sure shader type on the skin is set to shader_skin. On shader flags, tick window_environment_mapping.These are set in nifskope. Link to comment Share on other sites More sharing options...
baduk Posted January 3, 2011 Share Posted January 3, 2011 What he said is good, but also. Somtimes after exporting it does something weird to the normals. If u just use batch spell update tangent spaces it can fix the anomalys. Link to comment Share on other sites More sharing options...
kellogsfrostedflakes Posted January 5, 2011 Author Share Posted January 5, 2011 (edited) My shader type was set to shader_skin.The shader flags showed: sf_zbuffer_test / sf_shadow_map / sf_window_environment_mapping / sf_empty / sf_unkown_31I don't see any way to tick them on or off. Clicking on them does nothing. Either way, Update tangent spaces seemed to fix it. :) Thank you both for your help! Edited January 5, 2011 by kellogsfrostedflakes Link to comment Share on other sites More sharing options...
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