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Skin problems


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Hi. I recently took a body into blender and copied it's bone weight to another skeleton. Everything in game works great, except the skin now has some weird reflective marks. It looks fine in nifskope and I'm not sure if it's just a simple change that I need to make somewhere. Hopefully someone else has come across this before. I'll attach a screen shot so you can see what I'm talking about.

 

Any ideas are greatly appreciated

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My shader type was set to shader_skin.

The shader flags showed: sf_zbuffer_test / sf_shadow_map / sf_window_environment_mapping / sf_empty / sf_unkown_31

I don't see any way to tick them on or off. Clicking on them does nothing.

 

Either way, Update tangent spaces seemed to fix it. :)

 

 

Thank you both for your help!

Edited by kellogsfrostedflakes
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