grifs15 Posted January 4, 2011 Share Posted January 4, 2011 Is there actually a way to remove the Essential trough scripts ? Because i am having kind off problems to do that :/ Link to comment Share on other sites More sharing options...
WastelandAssassin Posted January 4, 2011 Share Posted January 4, 2011 (edited) are you asking if it's possible to do this in the GECK, or through console commands??because through the GECK it's very easyand i do recall a console command that did thiswill have to look it up, and update this ok, i think i found the console commandit should be setessential <ID> 0 not 100% sure this will work, and you will need to get the ID of the NPC you wish to change, but this should work why are you trying to remove the essential tag off someone?? Edited January 4, 2011 by WastelandAssassin Link to comment Share on other sites More sharing options...
davidlallen Posted January 4, 2011 Share Posted January 4, 2011 Either at the console, or within a script, use "setessential <ref> 0". I have used this for the case of an NPC who is essential at one point in a quest, but later on the player may need/want to kill him as a later part of the quest. At the console, you click on the NPC, and then type "setessential 0". In a script, you need the reference id of the NPC. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted January 4, 2011 Share Posted January 4, 2011 You can't use setessential on refs, only baseID.davidallen, what you're describing shouldn't work. If that's something they changed in NV that'd be really cool. Link to comment Share on other sites More sharing options...
Fonger Posted January 4, 2011 Share Posted January 4, 2011 (edited) In fallout3 using FOSE (or was this Oblivion with OBSE)there's a commandsetrefessential (1/0) that works off a reference instead of a base however haven't tried this in Vegas Edited January 4, 2011 by Fonger Link to comment Share on other sites More sharing options...
davidlallen Posted January 4, 2011 Share Posted January 4, 2011 I have used it successfully in a script. If it requires the base instead of the ref, my mistake. In that case I guess it would not work at console either. Link to comment Share on other sites More sharing options...
grifs15 Posted January 4, 2011 Author Share Posted January 4, 2011 (edited) Either at the console, or within a script, use "setessential <ref> 0". I have used this for the case of an NPC who is essential at one point in a quest, but later on the player may need/want to kill him as a later part of the quest. At the console, you click on the NPC, and then type "setessential 0". In a script, you need the reference id of the NPC. Have tried that did not work for some reason... are you asking if it's possible to do this in the GECK, or through console commands??because through the GECK it's very easyand i do recall a console command that did thiswill have to look it up, and update this ok, i think i found the console commandit should be setessential <ID> 0 not 100% sure this will work, and you will need to get the ID of the NPC you wish to change, but this should work why are you trying to remove the essential tag off someone?? I am creating a sister companion and in Run Goodsprings Run quest i need her to be tagged as nonessential Edited January 4, 2011 by grifs15 Link to comment Share on other sites More sharing options...
rickerhk Posted January 4, 2011 Share Posted January 4, 2011 NV has a new command SetActorRefEssential to set a Ref as essential. Link to comment Share on other sites More sharing options...
davidlallen Posted January 4, 2011 Share Posted January 4, 2011 Maybe we are answering the wrong question. @ grifs15, do you want this NPC to be essential sometimes, and not essential other times? Then you can use setessential or SetActorRefEssential. But usually an NPC is always essential, or never essential. That you can change using the "Essential" checkbox in the NPC dialog. Is that what you mean? Link to comment Share on other sites More sharing options...
grifs15 Posted January 4, 2011 Author Share Posted January 4, 2011 (edited) Maybe we are answering the wrong question. @ grifs15, do you want this NPC to be essential sometimes, and not essential other times? Then you can use setessential or SetActorRefEssential. But usually an NPC is always essential, or never essential. That you can change using the "Essential" checkbox in the NPC dialog. Is that what you mean? I want it to be selectable. But if you make the choice by supporting the Powder gangers instead by helping goodsprings after i talk to her i want her to be nonessential and iniate combat with her NV has a new command SetActorRefEssential to set a Ref as essential. Will try this out thanks!Update: strange.... it seems that SetActorRefEssential isn't working either.... Edited January 4, 2011 by grifs15 Link to comment Share on other sites More sharing options...
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