Enojitothebrave Posted May 13, 2015 Share Posted May 13, 2015 I have looked at SkyXP and am currently using SXP, though with no real technical know-how myself, I'm not sure how that handles skills over 100 (due to uncapper), as it merely says the costs continue to grow exponentially. I'm generally happy with it, I'm just wondering if (and if not, as I suspect, this is a suggestion) there was a mod that just used the existing skill xp system, just letting you assign whatever you accumulate. In spirit, what I have in mind would intercept skill xp as it's awarded, put in a pool, and spent through the MCM (like SXP does) using the xp costs already set in the vanilla game. Alternatively, and it might be simpler, a mod might simply grab any skill xp above the minimum needed for the current level every few seconds to put in the pool. Such a system would still allow the occasional natural skill up when single awards are enough to do so, but that would go away after the early game. Barring that, I was wondering if there was something like SXP that's being kept current as some of the comments suggest that being out of synch with SkyUI and SKSE is causing problems (I haven't noticed any myself aside from the fact it doesn't seem to be noticing locks picked). Link to comment Share on other sites More sharing options...
lofgren Posted May 13, 2015 Share Posted May 13, 2015 My version is not as complicated a scaling system as others because I don't really think that leveling schemes benefit from incredible complexity. If you are looking for something simple and direct, it may suit you. http://www.nexusmods.com/skyrim/mods/56457 Link to comment Share on other sites More sharing options...
Enojitothebrave Posted May 13, 2015 Author Share Posted May 13, 2015 Thank you for the response. I actually had that mod installed on the suggestion of a comment on your smooth attribute scaling mod (that one is the best thing since sliced bread, by the way!), but it's not what I'm looking for. Advancement is still linked to the general stats, and that's part of my mild complaint with SXP-I'm not looking for something that reinvents the wheel, just redistributes the skill xp that Skyrim already assigns. Link to comment Share on other sites More sharing options...
lofgren Posted May 13, 2015 Share Posted May 13, 2015 Well as I already saod, my bias is towards a simpler system, but I do have to ask why a system would bother counting, say, the precise amount of damage that your character deals with a bow, only to redistribute that damage across all skills? Seems like an extra pointless step in the process. Link to comment Share on other sites More sharing options...
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