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Hunting rifle scope reticule change to Antimaterial rifle reticule


Nytram

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Id love a mod that gives the Hunting Rifle scope the same reticule that is used on the Antimaterial Rifle, as sniping in the dark is rediculously hard with its normal black reticule and the red lines from the Antimaterial Rifle scope reticule would make it a lot easier.
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you could easily make this yourself

it's a truly easy matter, and i could tell you just how to do this, if you want to

if you do want me to tell you what to do, please say if you have any experience with the GECK or not

 

i dont, not really. i did get it when i was trying to make a mod from other mods for myself, but i couldnt get to grips with it

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well, like i said, the change you wanted to make, is really easy to make

so i'll explain to you, step by step, what to do, so you can do this yourself

 

first, open up the GECK, click File -> Data, check the main FalloutNV.esm, and if you have any mod that changes these weapons, check it as well

now, i would assume that you don't want to change any plugin you have (so you will create a new one)

if you do want to change a plugin, just check it, then click on Set as Active File

then click OK, and let the GECK load

 

now, in the Object Window or the left side of the GECK, click Items -> Weapon -> weapons -> 2handrifle

you should now see a list of all the weapon using the 2handrifle animations (which includes both the hunting rifle, and the anti material rifle)

find the anti material rifle in the list, right click on it, and choose Edit

do the same for the hunting rifle

now you should have both guns' windows in front of you

 

on both windows, switch to the Art and Sound tab

at the bottom of it, is a box titled Has Scope

all you need to do, is set the path of the hunting rifle's scope, to use the scope of the anti material rifle

 

once you have done this, just save

if you have not selected any file as active, just name the plugin as you wish, and save it

then just check the new plugin in FOMM, run the game, and you should see the change done :thumbsup:

like i said, it's really easy to do, and i'm sure this will work for you

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Ok - got the new geck and was folloing your instuctions but the geck wont let me alter the nif from - interface\HUD\germanscope.NIF to interface\HUD\mildotscope.NIF by typing or by copy/paste and i cant find the directory it uses to point it to the other nif file - im now very confused :(

 

I mainly use Launius and Nyarlotheps Proper Hunting Rifle but as this is modded by the normal hunting rifle mod kits then the scope change should carry over? or would that need to be altered as well ? (when i make that the active file their rifle is the only one in the 2hrifle list)

Edited by Nytram
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oh, i forgot one major part of this

sorry :sweat:

 

i forgot that you will need to extract this specific file from the BSA, in order to make the change

 

you need to open the meshes BSA (double click on it, and FOMM should open it)

then you need to find the specific new nif that you are looking for (the mildotscope.nif) and extract it

this is something that you need to do, as it appears

sorry i forgot about this......

 

after you do this tiny extra step, you should be able to finish the process

 

as for your update question, i'm not sure that the change will carry over

but if you make the changes into that mod you mentioned (make it the active file), then the changes will work

Edited by WastelandAssassin
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cool :) thanks again for the help - got the file to register on the normal HR so ill open up my game and see if it trasfered and if not repeat for the other :) - I gave you Kudos for your help, not much but its gotta count for summat :)
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