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Help with high resolution map/pip boy config/UIO


hal900x

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I have installed "Better High Detail map and Icons." The map is visible but the map screen is tinted green, making the colored details of the new map difficult to see. The install script for this mod optionally installs "ShilohDS Clean Pipboy Screen" which I did. I added "No More Dots" on top. A few potentially relevant (or misleading) bits: I installed "User Interface Organizer" (UIO) beforehand but I have yet to figure out how to activate UIO via hotkeys or an item. Perhaps someone could point me to a good thread for UIO. I have also tried to change the Pipboy color using Fallout 3 Interface Color Changer, using an RGB value suggested on the Nexus page for the map mod, which did change the UI font but everything in the Pip-Boy is still green, green green. DarnUI was installed early in the lifecycle of this modded playthrough, I overwrote DarnUI's map_menu.xml (may not be exactly the correct filename, btw) with the Map mod's copy. Thenk yew veddy much, in advance.

 

Load Order:

GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
CRAFT.esm=1
CALIBR.esm=1
Project Beauty.esm=0
EVE.esm=1
ArefuExpandedByAzar.esm=1
TheInstitute.esm=1
DCInteriors_ComboEdition.esm=1
AWorldOfPainFO3.esm=1
StreetLights.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
ImaginatorFO3.esp=1
FO3 Wanderers Edition - Alternate Travel.esp=1
KillableChildren - CotW.esp=0
KillableChildren.esp=1
KillableChildren - MMM.esp=1
DarNifiedUIF3.esp=1
DUIF3Extras.esp=1
Project Beauty- Broken Steel.esp=0
Project Beauty- Point Lookout.esp=0
Mart's Mutant Mod - Natural Selection.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
Mart's Mutant Mod - Zones Respawn.esp=0
Mart's Mutant Mod - DC Interiors.esp=1
NotSoFast.esp=1
ArefuExpandedByAzar-Radio.esp=1
Fellout-Full.esp=1
Flashlight-LOS.esp=1
megalight.esp=1
StreetLights - Wasteland.esp=1
HZSmoothLight - FO3.esp=1
dD - Enhanced Blood Main.esp=1
Fo3HirezdMinigun.esp=1
GNR Enhanced.esp=1
Existence2.0.esp=1
CONELRAD 640-1240.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
Blackened FWE + MMM + EVE + Project Beauty.esp=1
CASM.esp=1
merged_patch.esp=1
slight edit: Blackened patch has been switched to reflect Project Beauty uninstall.
Edited by hal900x
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I should probably be a little more clear: I know you can change the overall color of the Pipboy and the HUD, but that color always overlays the Pipboy interface, including the map. What I'm trying to accomplish is remove this filter entirely. White is the best but it's still a white filter on top of everything.

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It won't help with your posted problem, but I couldn;t let this pass. StreetLights should be between ThePitt and BrokenSteel.

StreetLights-Wasteland is part of StreetLights, disable and uninstall it.

 

MMM-Natural Selection, Zones Respawn and Tougher Traders are part of FWE. Disable and uninstall them.

 

Use only one Optional Restore Tracers.

 

Fellout should load after FWE.

 

Remake your merged patch after making the changes.

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Thanks, I didn't notice the FWE install had enabled both tracers. That must be a glitch, as I am 100% certain I only checked Automatic. I don't think there is a solution to my problem, although I'm surprised nobody came out with a mod for this. I guess it's something you wouldn't notice unless you run a map replacer.

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