hal900x Posted May 14, 2015 Share Posted May 14, 2015 (edited) I have installed "Better High Detail map and Icons." The map is visible but the map screen is tinted green, making the colored details of the new map difficult to see. The install script for this mod optionally installs "ShilohDS Clean Pipboy Screen" which I did. I added "No More Dots" on top. A few potentially relevant (or misleading) bits: I installed "User Interface Organizer" (UIO) beforehand but I have yet to figure out how to activate UIO via hotkeys or an item. Perhaps someone could point me to a good thread for UIO. I have also tried to change the Pipboy color using Fallout 3 Interface Color Changer, using an RGB value suggested on the Nexus page for the map mod, which did change the UI font but everything in the Pip-Boy is still green, green green. DarnUI was installed early in the lifecycle of this modded playthrough, I overwrote DarnUI's map_menu.xml (may not be exactly the correct filename, btw) with the Map mod's copy. Thenk yew veddy much, in advance. Load Order: GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1Project Beauty.esm=0EVE.esm=1ArefuExpandedByAzar.esm=1TheInstitute.esm=1DCInteriors_ComboEdition.esm=1AWorldOfPainFO3.esm=1StreetLights.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1ImaginatorFO3.esp=1FO3 Wanderers Edition - Alternate Travel.esp=1KillableChildren - CotW.esp=0KillableChildren.esp=1KillableChildren - MMM.esp=1DarNifiedUIF3.esp=1DUIF3Extras.esp=1Project Beauty- Broken Steel.esp=0Project Beauty- Point Lookout.esp=0Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Zones Respawn.esp=0Mart's Mutant Mod - DC Interiors.esp=1NotSoFast.esp=1ArefuExpandedByAzar-Radio.esp=1Fellout-Full.esp=1Flashlight-LOS.esp=1megalight.esp=1StreetLights - Wasteland.esp=1HZSmoothLight - FO3.esp=1dD - Enhanced Blood Main.esp=1Fo3HirezdMinigun.esp=1GNR Enhanced.esp=1Existence2.0.esp=1CONELRAD 640-1240.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1Blackened FWE + MMM + EVE + Project Beauty.esp=1CASM.esp=1merged_patch.esp=1 slight edit: Blackened patch has been switched to reflect Project Beauty uninstall. Edited May 14, 2015 by hal900x Link to comment Share on other sites More sharing options...
hal900x Posted May 14, 2015 Author Share Posted May 14, 2015 I should probably be a little more clear: I know you can change the overall color of the Pipboy and the HUD, but that color always overlays the Pipboy interface, including the map. What I'm trying to accomplish is remove this filter entirely. White is the best but it's still a white filter on top of everything. Link to comment Share on other sites More sharing options...
M48A5 Posted May 14, 2015 Share Posted May 14, 2015 It won't help with your posted problem, but I couldn;t let this pass. StreetLights should be between ThePitt and BrokenSteel.StreetLights-Wasteland is part of StreetLights, disable and uninstall it. MMM-Natural Selection, Zones Respawn and Tougher Traders are part of FWE. Disable and uninstall them. Use only one Optional Restore Tracers. Fellout should load after FWE. Remake your merged patch after making the changes. Link to comment Share on other sites More sharing options...
hal900x Posted May 15, 2015 Author Share Posted May 15, 2015 Thanks, I didn't notice the FWE install had enabled both tracers. That must be a glitch, as I am 100% certain I only checked Automatic. I don't think there is a solution to my problem, although I'm surprised nobody came out with a mod for this. I guess it's something you wouldn't notice unless you run a map replacer. Link to comment Share on other sites More sharing options...
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