g0v Posted January 8, 2011 Share Posted January 8, 2011 Hi guys So here is the deal. I just picked up DA:O a week or two ago, played it through once, and now i want to play it through again. Except with mods. So i've rounded up about 40 or so mods, and installed them all using DAO mod manager. Most of them are really all just hair, tattoo, and color packs for better character customization. What can i say, i like making my PC look good. Anyways, about 12 of them are not compatible with each other. They are like pineapple's vibrant colors, CC extra tints and tones, Bidelle's cosmetics, just tattoos, and other related mods. I read in many readme warnings about correctly setting up the chargenmorph.xml files in the override folder. To simplify it i downloaded the CharGenMorph Compiler. I ran it correctly, and it compiled all of the chargenmorph files into one. Which i assumed would take care of the compatibility issues. However that was not to be. I went into my DAO Mod Manager right after running the compiler, and tested my mods for problems, sure enough the same mods show up again as being not compatible. So obviously i'm missing something. Any help as to what it is i am missing would be greatly appreciated. Link to comment Share on other sites More sharing options...
Thandal Posted January 8, 2011 Share Posted January 8, 2011 Welcome, g0v! Since you've already done the basic step of using "CharGenMorph Compiler" for mutiple mods that effect the Character Creation (CC) stage, you'll have to identify what mods you're talking about for us before we can help you. (Do you understand what it does? That utility can make "compatible" CC mods work together correctly, but it can't fix any incompatibilites.) Link to comment Share on other sites More sharing options...
g0v Posted January 8, 2011 Author Share Posted January 8, 2011 Oh i see, i originally thought it was to make mods that were not compatible work together. Thanks for the correction. Well the list of incompatible mods that i have installed are as follows: LOTC's character creator eyelashesBidelle's cosmeticsCC extra tints and tones by JayloNew eyes by ChingShihWolf Pack scalp tattoosPineapple's vibrant colorsTrailer tattoo by exarkun 3000Hawke preset by NowshinLOTC hairstyle collection by marquiseondoreNight elf tattoosLOTC eye texture packageMore hairstyles by Kzelsama Pretty much i just installed all the mods required to use the "Just morphs - 121 mor files and 96 presets" mod Link to comment Share on other sites More sharing options...
Thandal Posted January 8, 2011 Share Posted January 8, 2011 The chargenmorph.xml is a simple xml table that contains the mappings between the CC's "slider positions" for each characteristc (face preset, skin tone, eye colour, hair style, etc.) and the actual files which contain "what those things ought to look like". So all of those mods SHOULD have had their own chargenmorphcfg.xml files. If you have installed the Compiler correctly, and placed each of those mods where it can find them, when you run the Compliler it takes the individual entries it finds in each of THOSE ".xml" files and combines them into a single one that the game can use. Things to check: a) DId you get the ".xml" for each of those mods? b) Were they all in the path(s) that the Compiler was configured to search? c) Is the resulting ".xml" in your "\override" folder? And lastly, there is still the problem of true incompatibilities. Obviously the "Hair Color Slider Position Value 17" can only map to a single colour. If Kzelsama's mod and Bidelle's mod each have an entry for "Position 17", only one will work in the CC. (Or possibly neither. I don't know how the compiler is designed to work in that situation...) Link to comment Share on other sites More sharing options...
g0v Posted January 9, 2011 Author Share Posted January 9, 2011 So i just finished uninstalling all of the incompatible mods. I deleted them, then re-downloaded, re-made their own individual overrides just to make sure i didn't accidentally did not place one of their chargenmorph.xml files into the override. I just finished installing the mods again, and rerunning the compiler. The compiler is running in the correct directory, and the produced xml from the compiling is in the override folder. I ran the DAO mod manager again, and it still says that the mods are not compatible. I went into DA and went to the CC just to make sure my mod manager wasn't lying to me, and unfortunately it was telling the truth, the mods are still not working together. Link to comment Share on other sites More sharing options...
Thandal Posted January 9, 2011 Share Posted January 9, 2011 So i just finished uninstalling all of the incompatible mods. I deleted them, then re-downloaded, re-made their own individual overrides just to make sure i didn't accidentally did not place one of their chargenmorph.xml files into the override. I just finished installing the mods again, and rerunning the compiler. The compiler is running in the correct directory, and the produced xml from the compiling is in the override folder. I ran the DAO mod manager again, and it still says that the mods are not compatible. I went into DA and went to the CC just to make sure my mod manager wasn't lying to me, and unfortunately it was telling the truth, the mods are still not working together.So we're at the point where we realize "these two mods both try to make use of the exact same game elements, but in different ways." :dry: That won't work. :sad: You'll have to pick the one you like better, that's all! :thumbsup: (Looking over your list again, it seems like you have about four-or-five different "eye" mods there....) Link to comment Share on other sites More sharing options...
g0v Posted January 9, 2011 Author Share Posted January 9, 2011 So there is no way to make these mods play nice? That is slightly disappointing, but i guess i can make do with the mods i have already. Thanks for your help though Thandal. Link to comment Share on other sites More sharing options...
Thandal Posted January 9, 2011 Share Posted January 9, 2011 So there is no way to make these mods play nice? That is slightly disappointing, but i guess i can make do with the mods i have already. Thanks for your help though Thandal.Well... Yes, there is a way. YOU could remap one or the other of the ones that are conflicting. Contact the mods' authors and request the "builder-to-builder" files. Then you could reassign the mappings in the ".xml" so that they don't use the same ones. All you really need from the authors are the "names" of the elements, since the chargenmorphcfg.xml can be edited with "Notepad", (or any text editor.) And you'll have to make sure that you've checked ALL of your mods that effect a particular feature to be sure that you've eliminated all the conflicts. Nothing like thinking you've solved one problem, only to discover you've just "moved" it some place new. :laugh: Link to comment Share on other sites More sharing options...
walkercubed Posted January 9, 2011 Share Posted January 9, 2011 Don't know if this will help, but there are a couple of "compiled" chargenmorph files on the nexus that indicated the mods that do play well together, and they tell you wihich they are. http://www.dragonagenexus.com/downloads/file.php?id=159 http://www.dragonagenexus.com/downloads/file.php?id=1701 Or you can search on "chargen" in the little search box over to the right side of the nexus front page. (http://www.dragonagenexus.com/downloads/categories.php) Link to comment Share on other sites More sharing options...
Thandal Posted January 9, 2011 Share Posted January 9, 2011 So someone ("Namea") has done most of the work already. That second collection doesn't have ALL the ones you listed, but it does have most of them... :thumbsup: Nice job finding them, WalkerCubed! Kudos given. Link to comment Share on other sites More sharing options...
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