dmxdex2020 Posted May 15, 2015 Share Posted May 15, 2015 I installed dimonized type3 female body mod and breezes fo3 male bodies. These dont look right though. I followed the installation instructions. http://s16.postimg.org/rhs0v89md/Screen_Shot0.png Around the necks it looks as if its not right, neither do the textures for the body mods. Any ideas? Same for the males also. Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1CINEMATECH.esm=1CRAFT.esm=1Advanced Recon Tech.esm=1aHUD.esm=1CALIBR.esm=120th Century Weapons.esm=1iHUD.esm=1ImaginatorFO3.esp=1Point Lookout Reborn.esm=1FO3 Wanderers Edition - Main File.esm=1Detect Traps.esm=1Impervious Power Armour.esm=1Gangs Of The Wasteland.esm=1DCInteriors_ComboEdition.esm=1Companion Core.esm=1Mart's Mutant Mod.esm=1Project Beauty.esm=1EVE.esm=1RH_IRONSIGHTS.esm=1xCALIBR.esm=1RobCo Certified v2.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1FWE - Combat Overhaul_Core.esm=1NPC Height Randomizer.esp=1DarNifiedUIF3.esp=1Advanced Recon Tech.esp=1Gunfire Sound Range Increased - Core + DLC + EVE + FWE.esp=1RubblePilesFix.esp=1Detect Traps - DLC.esp=1Bornagain Outcast T-45d Texture Patch.esp=1Detect Traps - Perk.esp=120th Century v5 ALIVE (RivetCity).esp=17_HolsterForHandGunsV1_1.esp=1Action_Boy_hacking.esp=1Advanced Recon Tech - Detect Traps.esp=1Advanced Recon Range Finder.esp=1CASM.esp=1Mart's Mutant Mod - DC Interiors.esp=1FO3 Wanderers Edition - Main File.esp=1Easier_hacking_5_8.esp=1Fallout World Expansion.esp=1CombatEnhanced-Package v02.esp=1Combat Enhanced-Tactics.esp=1FO3_WRP.esp=1FWE - Combat Overhaul_Equipment.esp=120th Century v5 ALIVE (Slaver).esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1Advanced Recon Tech FWE.esp=1Blackened FWE + MMM + EVE + Project Beauty.esp=1Project Beauty- Point Lookout.esp=1GNR Enhanced.esp=1Realistic Interior Lighting.esp=1Realistic Death Physics.esp=120th Century v5 ALIVE (Vault 101).esp=1Lucky_hacking_5.esp=1MMM - FWE_Combat Overhaul Master Release.esp=120th Century v5 ALIVE (Brotherhood_Outcast).esp=120th Century v5 ALIVE (Chinese Ghoul).esp=1DIFF.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1Blackened RH + FWE + EVE.esp=1Project Beauty- Broken Steel.esp=1Raider Combat Armor.esp=1Raider Combat Armor Pitt.esp=1Raider HeadGear.esp=1RobCo Certified v2 Omnipatch.esp=1RobCo Certified v2 FWE.esp=1RobCo Certified v2 Impervious FWE.esp=1RobcoCertified24SideMod.esp=1RobCo Certified v2 Zeta Addon.esp=1RobCo Certified v2 Version Updater.esp=1xCALIBRammo_FWE.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1Advanced Recon Gear.esp=1Detect Traps - The Traponator 4000.esp=120th Century v5 ALIVE (TEST Container).esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=120th Century v5 ALIVE (SuperMutant).esp=1Advanced Recon Armor.esp=1Millenia_CombatShotgun_replacer.esp=120th Century v5 ALIVE (Talon_Regulator).esp=1Wills Power Armor.esp=1Wills Power Armor Advanced Recon Patch.esp=1Wills Power Armor FWE Patch.esp=120th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=120th Century v5 ALIVE (Vendor).esp=120th Century v5 ALIVE (NPC_Settler).esp=120th Century v5 ALIVE (Containers).esp=1BBBackpacks-v1-1.esp=1RobCo Certified v2 EVE.esp=020th century for FWE.esp=1Armored Duster.esp=1xCALIBR_20CW_v5.12.esp=120th Century v5 ALIVE (Raider).esp=1F3ProjectRealityMkI.esp=1CrowdedCities_v2.esp=1megalight.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1WeaponModKits - BrokenSteel.esp=1RH_EVE_Bridge.esp=1Lookout Outfits.esp=1Companion Core DLC Addon.esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=1WeaponModKits - OperationAnchorage.esp=120th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=120th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1Dree Perks.esp=1DYNAVISION - Dynamic Lens Effect.esp=1Directors Chair - Fallout 3.esp=1FO3 Wanderers Edition - More Gore.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - Zeta.esp=1WeaponModKits - PointLookout.esp=1DIM TYPE3clothesRETAIL.esp=1bzArmour.esp=1bzBodySuits.esp=1Merged.esp=1 Link to comment Share on other sites More sharing options...
M48A5 Posted May 15, 2015 Share Posted May 15, 2015 You are just about to the limit in the amount of files you can have for the game. You should be prepared to start encountering various missing textures or meshes. It also looks like you used LOOT for the mess you have for a load order. You should use BOSS for Fallout 3 or go to one of the large overhaul mod pages (FWE) for a sample load order. Compatibility patches must load after the last mod they are patching. The lighting you have in the image is a little harsh, but yes, there is a visible neck seam and there always will be. There are some mods on the nexus that will provide neck concealment articles to overcome this. I use Neck Seam Concealer Chains http://www.nexusmods.com/fallout3/mods/16230/? After installing the body mods and texture changes, did you toggle Archive Invalidation in NMM? This is a required step any time you add or remove anything that changes any textures in the game. Link to comment Share on other sites More sharing options...
dmxdex2020 Posted May 15, 2015 Author Share Posted May 15, 2015 Yes i did Toggle archive invalidation. Load order has been fine so far no crashes. Suprised this cant be fixed. i guess its an engine issue? Link to comment Share on other sites More sharing options...
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