Corakus Posted September 24, 2011 Share Posted September 24, 2011 (edited) Seems like most of the negative things he described were bugs, or things that would get fixed anyways.I like the whole potion color scheme:Red for health, Blue for Magicka, and Green for Stamina. From what I could tell, there's no oxygen meter underwater. I was playing a Nord and was exporing underwater for a while (1 minute+) and suddenly realized there was no meter on screen and nothing had depleted (ie health, stamina). Dovahkiin gasped loudly when returning to the surface. Well, that's a shocker. Edited September 24, 2011 by Corakus Link to comment Share on other sites More sharing options...
Iv000 Posted September 24, 2011 Share Posted September 24, 2011 They probably still didn't implement the Oxygen bar in this version of the demo. The demo is old, a lot of things he described here are probably fixed. Link to comment Share on other sites More sharing options...
CamonnaTong Posted September 24, 2011 Share Posted September 24, 2011 Apparently the OXM Magazine mentions Werewolves. Werewolf topic they couldn't put much down besides the topic. So I don't know. Someone needs to go buy it. Link to comment Share on other sites More sharing options...
x722ism Posted September 24, 2011 Share Posted September 24, 2011 Anyone know of there will be longbows AND shortbows? Yes, see Skyrim demo pt 1 for Longbow in inventoryShortbows? Can you have a long without short? Can't confirm, just be happy with long bows for now!Don't get me me wrong, I'm excited as hell! And I don't care if they don't have shortbows. I was just wondering because they were in Morrowind, I thought they might bring them back. :biggrin: Link to comment Share on other sites More sharing options...
Corakus Posted September 24, 2011 Share Posted September 24, 2011 (edited) https://twitter.com/#!/DCDeacon/status/117611397583618049 Crap.There goes my water-breathing spells.He just said "No oxygen meter", though.Still not clear as to whether or not that means you can breathe underwater or if there's just no measurement for it. Edited September 24, 2011 by Corakus Link to comment Share on other sites More sharing options...
CamonnaTong Posted September 24, 2011 Share Posted September 24, 2011 https://twitter.com/...611397583618049 Crap.There goes my water-breathing spells.He just said "No oxygen meter", though.Still not clear as to whether or not that means you can breathe underwater or if there's just no measurement for it. Probably realism. I don't see a water meter when I go underwater. But it will probably go by sounds or something. Link to comment Share on other sites More sharing options...
Iv000 Posted September 24, 2011 Share Posted September 24, 2011 https://twitter.com/#!/DCDeacon/status/117611397583618049 Crap.There goes my water-breathing spells.He just said "No oxygen meter", though.Still not clear as to whether or not that means you can breathe underwater or if there's just no measurement for it.Don't take it seriously like the folks at the Beth forums. (Thy lack logic, after 3 pages someone said a logical thing, apart from the "I'm confused" and "Epic fail" comments.)They only removed the breath meter, not the breath itself.Why would the Argonians have water breathing then? And why would it say "Water Breathing spells" under the Alteration skill? Link to comment Share on other sites More sharing options...
Lowk Posted September 24, 2011 Share Posted September 24, 2011 I've also got great news for stealth!"Stealth is actually a lot better than seen in the demo when the NPC's are given a couple seconds to react. Two Bandits in a cave, one walking down the same pathway as me, facing away, and another walking along an adjacent catwalk above but further back. Shot at the one on the first floor, missed - the eye opened slightly, #1 shouted what was that, then #2 shouted down asking what the problem was? #2 ran down and #1 ran up, so they met eachother halfway and then stuck together, checking the place out and investigating the area the arrow came from with weapons drawn, the eye opening slightly."From a hands on preview by a forum member: Contains a few beginning spoilers.http://forums.bethsoft.com/index.php?/topic/1233240-my-hands-on-impressions-of-skyrim-eurogamer-2011/ Now someone tell me the AI isn't better. :happy: Also from the same preview:"People sometimes flee when you draw your sword."Wow! That whole post has tons of new info...looks like we finally have confirmation on blocking controls, too. Seems I was wrong: it's the left button to raise the shield, and both buttons (hold left then tap right) to bash. That actually makes more sense anyway, because it prevents the "hold block button and swing when he gets close" strategy. Link to comment Share on other sites More sharing options...
Povuholo Posted September 24, 2011 Share Posted September 24, 2011 https://twitter.com/#!/DCDeacon/status/117611397583618049 Crap.There goes my water-breathing spells.He just said "No oxygen meter", though.Still not clear as to whether or not that means you can breathe underwater or if there's just no measurement for it.Probably just not a meter, I doubt all races can suddenly breathe under water :P Some scans I found on elderscrolls.net: http://img.elderscrolls.net/news/oxm-uk-1.jpghttp://img.elderscrolls.net/news/oxm-uk-2.jpghttp://img.elderscrolls.net/news/oxm-uk-3.jpg Link to comment Share on other sites More sharing options...
x722ism Posted September 24, 2011 Share Posted September 24, 2011 I've also got great news for stealth!"Stealth is actually a lot better than seen in the demo when the NPC's are given a couple seconds to react. Two Bandits in a cave, one walking down the same pathway as me, facing away, and another walking along an adjacent catwalk above but further back. Shot at the one on the first floor, missed - the eye opened slightly, #1 shouted what was that, then #2 shouted down asking what the problem was? #2 ran down and #1 ran up, so they met eachother halfway and then stuck together, checking the place out and investigating the area the arrow came from with weapons drawn, the eye opening slightly."From a hands on preview by a forum member: Contains a few beginning spoilers.http://forums.bethsoft.com/index.php?/topic/1233240-my-hands-on-impressions-of-skyrim-eurogamer-2011/ Now someone tell me the AI isn't better. :happy: Also from the same preview:"People sometimes flee when you draw your sword."Wow! That whole post has tons of new info...looks like we finally have confirmation on blocking controls, too. Seems I was wrong: it's the left button to raise the shield, and both buttons (hold left then tap right) to bash. That actually makes more sense anyway, because it prevents the "hold block button and swing when he gets close" strategy.Thanks for the post, lots of new information. Greatly appreciated. I hope they fix a lot of the bugs and problems mentioned. :thumbsup: Link to comment Share on other sites More sharing options...
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