AltreU Posted September 12, 2011 Share Posted September 12, 2011 I'm fairly disappointed with the fact that they keep releasing the same video, with a little more footage each time, and keep calling it "new". The only new info from the video is that you can denock your arrows. I did enjoy seeing detect life work. That'll be priority for me to acquire with my assassin..................................After thinking about that, I'm excited for the game again, lol. Link to comment Share on other sites More sharing options...
hector530 Posted September 12, 2011 Share Posted September 12, 2011 The real problem here is, will there be turtles swimming in the steam of water If not this game will be unplayable without turtles :hurr: :dance: Agreed Link to comment Share on other sites More sharing options...
x722ism Posted September 12, 2011 Share Posted September 12, 2011 This is great info! I read it about everyday just to see if anything new has been added. Thanks! Link to comment Share on other sites More sharing options...
Corakus Posted September 12, 2011 Share Posted September 12, 2011 I'm fairly disappointed with the fact that they keep releasing the same video, with a little more footage each time, and keep calling it "new". The only new info from the video is that you can denock your arrows. I did enjoy seeing detect life work. That'll be priority for me to acquire with my assassin..................................After thinking about that, I'm excited for the game again, lol.I believe that Pete said on twitter that you couldn't actually denock your arrows, or at least that he couldn't figure it out. Link to comment Share on other sites More sharing options...
AltreU Posted September 12, 2011 Share Posted September 12, 2011 I replayed the part over a couple of times when he nocked the arrow while checking his arrow count and it didn't go down. Either it bugged or there is a denock function (hopefully Todd just didn't know how....). Link to comment Share on other sites More sharing options...
MaxwellNinx Posted September 12, 2011 Share Posted September 12, 2011 (edited) So, anyone else can read the names of the cities on the sign post, in the 1st video? When he exits Riverwood. Edited September 12, 2011 by MaxwellNinx Link to comment Share on other sites More sharing options...
Corakus Posted September 13, 2011 Share Posted September 13, 2011 I replayed the part over a couple of times when he nocked the arrow while checking his arrow count and it didn't go down. Either it bugged or there is a denock function (hopefully Todd just didn't know how....).Looked like a bug to me, he didn't really lower the arrow, it just sort of disappeared. Link to comment Share on other sites More sharing options...
billyro Posted September 13, 2011 Share Posted September 13, 2011 Maybe the arrow was just super powerful. Link to comment Share on other sites More sharing options...
jhardingame Posted September 13, 2011 Share Posted September 13, 2011 Okay nevermind that is an explore track, damn, I was hoping that minor towns use the town folder this time.I need to wait until I watch all the videos before I start discussing it, I think. Replying to this again, as it's appropriate. :PI've been going through the vids again, and it seems in-game music is actually off, and instead, they're using music layered over the edited video. Look at fades between clips and areas. Same music continues even when fading to different sections. If they were using in-game music system, then it would actually change to different positions of the piece from when the player was actually at a point in the video to where they were after the fade transition. Which means the combat stuff is actually edited in as well, and you can even tell that from when the video transitions to different areas, and it's still the same combat track playing right on through. While the music is awesome, I would have preferred them to use the actual in game music system. Link to comment Share on other sites More sharing options...
Denizen Posted September 13, 2011 Share Posted September 13, 2011 Are there any details on 1st person mode, i.e. will skyrim look like dark messiah:might and magic, or oblivion style with head bobbing mods? Won't be a game breaker but a body does add to the rush, like when you see your limbs flailing as you get thrown through the air by a troll... Link to comment Share on other sites More sharing options...
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