DeathJester11 Posted January 8, 2011 Share Posted January 8, 2011 Hi. I've recently returned to FO3, from FONV, to take advantage of the many mods that have already established themselves firmly (as opposed to the FONV mods which are still in early development).The problem is, I installed a load of mods, and now I am finding that one of them is causing my character to bend over backwards at the waist when firing in VATS. Each time the gun is fired he flexes backwards like the recoil has broken his spine! Here is a list of the mods I have running: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmEVE.esmDCInteriors_ComboEdition.esmVault 101 Revisited.esmApocalypse Armory.esmMart's Mutant Mod.esmRH_IRONSIGHTS.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmMothership Crew.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMRTS NW.esmApocalypse Armory - CALIBR.espApocalypse Armory - DLC Enhancements.espEVE Operation Anchorage.espApocalypse Armory + EVE.espEVE - FWE Master Release.espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE Master Release (Follower Enhanced).espEVE - FWE with WeaponModKits.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espEVE.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espUndergroundHideout.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espFOOK2 - Mothership Zeta.espFOOK2 - [EVE] Energy Visuals Enhanced.espCALIBRxMerchant.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_RemoveReticule.espFOOK2 Main [Hotfix].espFOOK2 DIK [Hotfix].espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espUPP - Pack 1.espUPP - Experience Perks.espUPP - Pack 2.espDarNifiedUIF3.espFPS Grenade Hotkey.espFPS Grenade Hotkey - Zeta addon.espRTS NW - Volume 1st.espRTS NW - Volume 2nd.espRTS NW - Volume 3rd.espRTS NW - Volume 4 Stone.espWMK-RH IronSights.espRH_FWE_Patch.esp Total active plugins: 82Total plugins: 90 Link to comment Share on other sites More sharing options...
Nadimos Posted January 8, 2011 Share Posted January 8, 2011 (edited) lmao. i want to see that! anyway. the conflict is probably with fook. from what i have heard, it really does not go well with fo3 wanderers. fo3 wanderes tho on the other hand goes very well together with marts, eve and weapon modkits, aswell as project beauty. there is a detailed video tutorial on how to install it. so go to the video tab, and if you have this tackled, then you may go ahead and carefully add mods, but dont forget to ever read what you install. otherwise it gets a mess. even in fo3 with so called "established" mods. cheers and enjoy! Edited January 8, 2011 by Nadimos Link to comment Share on other sites More sharing options...
DeathJester11 Posted January 8, 2011 Author Share Posted January 8, 2011 I thought this might happen while I was downloading all these mods :(It happened before - I download a load of mods to make the game more interesting, but they end up breaking it and I cannot be bothered to go through trying to fix the problems and uninstall them all. Link to comment Share on other sites More sharing options...
blove Posted January 8, 2011 Share Posted January 8, 2011 Running FOOK2 1.1 and FWE x.x together is not advised. As for FOOK2, you did not install FOOK2 1.1 correctly because you have some outdated FOOK2 1.0 RC plugins in there. EVE is integrated in FOOK2 1.1. The MMM/FOOK2 patch you are using is for MMM 5.x and you are running 6.x. You are not using the compatibility patch for WMK/FOOK2 and you do not have a merged patch which is required for WMK to work if you are using the WMK DLC plugins. FPS Grenade Key is integrated in FOOK2 1.1. I am not up on FWE but just glancing at your load order it seems there are a couple of issues there as well. As for which overhaul is more compatibile it is a toss up since all of the mods Nadimos lists as "very well together" with FWE are either integrated or have well established compatibility patches with FOOK2. FWE is definately better marketed when it comes to hearts and minds. Link to comment Share on other sites More sharing options...
DeathJester11 Posted January 9, 2011 Author Share Posted January 9, 2011 Ok, so it sounds like the easiest way to sort this out is to drop FOOK all together. I have also fiddled with the load order a bit. Can you please tell me if I need to change anything else? Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmEVE.esmDCInteriors_ComboEdition.esmVault 101 Revisited.esmApocalypse Armory.esmMart's Mutant Mod.esmRH_IRONSIGHTS.esmFO3 Wanderers Edition - Main File.esmCRAFT.esmCALIBR.esmMothership Crew.esmEVE.espMart's Mutant Mod.espFO3 Wanderers Edition - Main File.espApocalypse Armory - Optional Historical Names.espApocalypse Armory - CALIBR.espApocalypse Armory - DLC Enhancements.espEVE Operation Anchorage.espApocalypse Armory - xCALIBR.espApocalypse Armory + EVE.espEVE - FWE Master Release.espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE Master Release (Follower Enhanced).espEVE - FWE with WeaponModKits.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espUndergroundHideout.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espCALIBRxMerchant.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_RemoveReticule.espUPP - Pack 1.espUPP - Experience Perks.espUPP - Pack 2.espDarNifiedUIF3.espWMK-RH IronSights.espRH_FWE_Patch.esp Total active plugins: 68Total plugins: 89 Link to comment Share on other sites More sharing options...
blove Posted January 9, 2011 Share Posted January 9, 2011 You should check out the FWE load order template. They might also have some suggestions on the forums there. Off hand you should drop the MMM/FOOK2 CPs in that last list, double check that those WMK plugins are not WMK/FOOK2 plugins, and you will still need a merged patch for WMK to work right. Link to comment Share on other sites More sharing options...
spankenmonkey Posted August 1, 2016 Share Posted August 1, 2016 rh aim down sights is causing this for me Link to comment Share on other sites More sharing options...
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