DDProductions83 Posted May 22, 2015 Share Posted May 22, 2015 lol Well the only way to achieve what he wanted is a 64 bit engine upgraded blah blha as well as that I guess Woo mod voting.. on all 5 of us.. lol Link to comment Share on other sites More sharing options...
Ph0rce Posted May 23, 2015 Share Posted May 23, 2015 Even with the ability to address more memory, you still wouldn't be able to load the entire game simultaneously. Even a workstation-level machine wouldn't be able to do it, and those things tend to have considerably faster memory at amounts larger than 32GB. To make Skyrim a seamless experience, you would ideally want a portal system. An obvious example is of course the Portal series. But does anyone remember a game called Dungeon Siege? If memory serves, Gas Powered Games used a portal system to link together cells in such a way that you were guaranteed to only ever get one loading screen per playthrough (the one when you started the game). I think that the Witcher 3 is doing something similar as well, but I haven't had a chance to look at that game (and probably won't for several months yet). Link to comment Share on other sites More sharing options...
Di0nysys Posted May 23, 2015 Share Posted May 23, 2015 Even with the ability to address more memory, you still wouldn't be able to load the entire game simultaneously. Even a workstation-level machine wouldn't be able to do it, and those things tend to have considerably faster memory at amounts larger than 32GB. To make Skyrim a seamless experience, you would ideally want a portal system. An obvious example is of course the Portal series. But does anyone remember a game called Dungeon Siege? If memory serves, Gas Powered Games used a portal system to link together cells in such a way that you were guaranteed to only ever get one loading screen per playthrough (the one when you started the game). I think that the Witcher 3 is doing something similar as well, but I haven't had a chance to look at that game (and probably won't for several months yet).Dark Souls implements a similar system in that the entire world is accessible from one load. The design is built to be seamless and without loading screens. Link to comment Share on other sites More sharing options...
DDProductions83 Posted May 23, 2015 Share Posted May 23, 2015 Witcher has load screens on fast travel etc or major zone travel, but the zones are insanely big, but even on my rig the load times are a second or two Link to comment Share on other sites More sharing options...
Ph0rce Posted May 25, 2015 Share Posted May 25, 2015 @Di0nysis: I'd forgotten about the Souls series. But that game is still extremely simple in how its environments are set up (there are relatively few assets requiring collision for example in any given scene). With fast travel, you're always going to see a loading screen. It's down to the fact that you have to unload all assets and environment data, and then load everything for the new region; unless of course you want an unstable mess like the one that Skyrim becomes when trying to load too much at once. @DDProductions83: Great. Now I want to play TW3 even more. Why must you torture my free time and wallet so?! Link to comment Share on other sites More sharing options...
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