CrisSpiegel Posted May 17, 2015 Share Posted May 17, 2015 Hi, peoples!!I've made a custom staff that I think is causing CTD. [Yeah, definitely is it. Trying to preview it in CK crashes it immediately.] Could someone look at it with nifskope and see what the problem is, please?I've been using this same .nif as 1st person model too. I don't think it's a problem, but who knows?Any help is... helpful. Here is a pic of the bad boy:http://i.imgur.com/iMb879T.png?1 Link to comment Share on other sites More sharing options...
DDProductions83 Posted May 17, 2015 Share Posted May 17, 2015 few min I got time b4 I leave :P Link to comment Share on other sites More sharing options...
DDProductions83 Posted May 17, 2015 Share Posted May 17, 2015 In shader flags 2, in the BSlightningshaderproperty tree, remove SLF2 backlighting When loaded in ck gave a error for that one, not too exact on specifics why someone else might lend a hand but I loaded it had 0 issues or anything after I ripped that one out of all the BS trees Link to comment Share on other sites More sharing options...
DDProductions83 Posted May 17, 2015 Share Posted May 17, 2015 Also to note I did not CTD either when viewing it just gave me errors so something else may be wrong Link to comment Share on other sites More sharing options...
CrisSpiegel Posted May 17, 2015 Author Share Posted May 17, 2015 Thanks for the help, but it still crashes here, with both the game and CK. Maybe I sould make a new mesh and import it into Skyrim all over again. Link to comment Share on other sites More sharing options...
Tamira Posted May 17, 2015 Share Posted May 17, 2015 (edited) Here is your staff, doesn't crash anymore In your nif NiTriShape 16 was named Prn and NiTriShape 20 was named BSX. That is a big NO-NO. Prn and BSX are reserved for their respective nodes. I renamed them and now the nif works. Edited May 17, 2015 by Tamira Link to comment Share on other sites More sharing options...
CrisSpiegel Posted May 17, 2015 Author Share Posted May 17, 2015 (edited) Wow! Thank you, Tamira. You'll get an extra slot in the credits of my mod (besides your plants pack, that is).Bendix and Abigail thank you kindly.http://i.imgur.com/lRVCsFv.jpg?2Double-checking my .nifs before releasing my mod will be a job harder than I've anticipated... Edited May 17, 2015 by CrisSpiegel Link to comment Share on other sites More sharing options...
DwemerArchiver Posted December 3, 2017 Share Posted December 3, 2017 I'm having the same problem here, I have finished my Mesh with the use of Nifskope and Blender. Yet it crashes in CK when I import it. As it will be a mod for personal use, it uses Oblivion's Staff of Worms mesh and texture (I already edited the mesh for it). Can someone please help me with it? I've been trying to figure out what's wrong with it but I just can't figure it out. I've added the files (textures and mesh) for the staff to this reply, can someone take a look and see what's wrong? I'm quite new to Nifskope and Blender as well so I had multiple tutorials guiding me. But if there is a problem with the mesh itself, would you mind if I asked you to fix the original mesh for me? If so, thanks a lot! Link to comment Share on other sites More sharing options...
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