CapitalisticPig Posted May 19, 2015 Share Posted May 19, 2015 Why is it not yet an option to become a guard of a hold? In fact, I find it odd that many of these guards provide civil duty for years and you waltz into many towns and instantly become thane (Excluding Whiterun, of course. You effing killed a dragon)! Why this is necessary: *Roleplaying a guard at the moment is very lifeless and boring. Not much goes on in the cities and when it does, it is all thanks to you. *This would provide a fresh start to many new characters. Especially as a way to build up a little gold *A more deserving way to earn your thane title! *Who doesn't want more quests? How to accomplish this simple task: This doesn't need to be a complete overhaul or huge questling spanning for several hours. The whole purpose of this mod is to set up some simple radiant quests and provide the player with some rewards for his mindless tasks... and give him guard armor! After all, how much could a guard possibly see in a day? To start the mod (assuming it was localized to Whiterun and voice acting was an issue), I would use the commander's pre-voiced lines to try and fit in some quick initiation. Whiterun would need as many guards as possible anyhow! After that, I would set up a "task" system, where the player could get new tasks by letter, per request, by asking the commander or someone similar and using pre-voiced lines. After that I would set up a multitude of radiant quests based upon crime rankings!(Meaning either gold worth, or separated by type of crime (i.e. theft and murder)... I would personally probably go by crime type and set up at least 5 radiant quests for each type)*Realize also that there is a limit of what the jarl's men do... this is why there are bounties that the dragonborn can earn* *THIS IS A VERY GENERIC LIST. I WOULD EXPECT A MORE DETAILED VERSION, BUT NOT SO DETAILED THAT IT LOOSES REPLAYABLILITY* Theft:Quest I: NPC's treasured item went missing. See if you can do anything...Quest II: NPC's store was broken into... Look for any clues.Quest III: NPC 1 caught NPC 2 stealing... go talk to NPC 1 for more information (If voice acting is an option)Quest IV: NPC lost a valuable item... See if there is anything you can do. (Lemme guess... someone stole your sweetroll?)Quest V: A fenced item was found in circulation through an inside connection. See if you can track down the seller. The stolen item was found at RANDOM LOCATIONQuest VI: NPC was caught stealing and gave up his fence for no jail time. See if you can't track down the fence. He was last seen at RANDOM LOCATION.(Yeah, I know that was 6) Murder:*Murder is taken very seriously... you only get away with it if you pay your fines.*Quest I: NPC is murdered. Get to the bottom of this... now!Quest II: X bodies have shown up in the past X days... People are starting to talk. See if there is a connection.(This one would be cool if you investigated the previous bodies, not knowing there was any connection)Quest III: Many travelers have been found dead at RANDOM LOCATION. Report any unusual activity.Quest IV: NPC reported to have killed NPC moments ago and is actively hostile. Get the situation under controlQuest V: NPC is reported to have challenged NPC to a duel... make sure things don't get bloody.Quest VI: A fellow guard was murdered at RANDOM LOCATION! Make sure no one else gets hurt. Assault/Disruption:Quest I: NPC assaulted NPC. No one was hurt too badly, but this can not go unnoticed. Restore the peace.Quest II: NPC was reported to have had a verbal dispute with NPC. See if things can be solved before blood is shed.Quest III: NPC is drunk and causing a scene. See if you can talk him down.Quest IV: NPC is making threats. Talk some sense into them.Quest V: NPC has trashed RANDOM LOCATION. Make sure that NPC doesn't hurt anyone. Missing/KidnapQuest I: NPC was reported missing. Investigate their last known location: RANDOM LOCATIONQuest II: Travelers passing RANDOM LOCATION seem to go missing... investigate for any suspicious activity.Quest III: NPC fled RANDOM LOCATION with NPC! Make sure that you recover the hostage safely!Quest IV: RANDOM LOCATION was discovered to have NPC inside and being held prisoner. Talk to NPC and figure out what happened.Quest V: NPC won't tell us the location of his prisoner without RANDOM ITEM or GOLD AMOUNT. See if you can get it out of him(For quests like these, your speech skill will matter. Intimidate the prisoner or give him what he wants. Either way) *The quests should be fairly different, with different ways of handling them, (such as getting information out of people). They also, for best effect should have variants. (i.e. version1: Harran's sword was actually stolen! version2: He mistakenly put it under his bed)* *Perhaps, a better way of doing this would be to make the situation and creating many variants and options for the same quest, such as letting the player choose where he starts (i.e. start1: Talk to Sara, who had her amulet stolen, start2: searching the scene for clues or start3: ask around town for witnesses) and letting the endings be different. Then I would make a progression system! *Becoming a town patrolman, then a gate watchman, then a hold guard and finally a thane or however fits...**Each would come with privledges, even if it's as simple as drinking for free!* That's the basis! Somebody should really look into this! It would be a great mod. Thanks for listening. Link to comment Share on other sites More sharing options...
TheGabriel1994 Posted May 5, 2019 Share Posted May 5, 2019 How it would be nice if someone did that.. I wanted to roleplay as a guard but whitout a mod it's complicated. Link to comment Share on other sites More sharing options...
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