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Changing "inaccessible" status via script?


Jokerine

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That could work. Would it be possible to change the global for a script variable maybe? I'll probably give it a try and see how it goes. Thank you very much! :yes:

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That could work.

 

That's the same script I wrote you few days ago :wink: rSelf probably must be implicit.

 

 

Would it be possible to change the global for a script variable maybe

you can do it with a local var, a quest.var, or checking the status of other refs etc. yours the choice

Edited by Fallout2AM
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Yes, you can indeed change the var, but that might make it tricky to enable the door since it must be done within the script itself. With a global you can have any old script doing it. But trickiness is next to godliness. So by all means, give it a go.

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  • 2 weeks later...

So I guess it isn't possible to just change the "inaccessible" status then? Lame. I wonder if maybe NVSE or Lutana may be able to put something together someday. Would be pretty useful.

 

Anyhoo, thanks for the suggestions guys! :smile:

I could (it's just a flag in TESObjectREFR as I recall), but I think a generic method to add/check/remove those flags would be a better option.

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