kizzo Posted January 11, 2011 Share Posted January 11, 2011 (edited) The problem is NPCs in the cities - their move routes seem to be messed up - they walk where they shouldn't, like going into the walls all the time, in the water in IC Waterfront, etc.All I got installed is 1.2 patch, UOP and MMM + Francescos Help?! Tnx. Edited January 11, 2011 by kizzo Link to comment Share on other sites More sharing options...
Hickory Posted January 11, 2011 Share Posted January 11, 2011 Please post your mod list, preferably from Wrye Bash. Link to comment Share on other sites More sharing options...
kizzo Posted January 11, 2011 Author Share Posted January 11, 2011 (edited) I hope this is what you mean, I used BOSS to sort the load orderThough when the problem emerged I only had Unofficial Oblivion Patch 3.20, MMM 3.73b and Frans 4.45, others I added later. = Check Mods This is a report on your currently active/merged mods. === Mergeable Following mods are active, but could be merged into the bashed patch. * HGEC_special_armor_repl.esp * Mart's Monster Mod - Diverse Imperial Armor.esp * Mart's Monster Mod - Looting NPCs & Creatures.esp * Mart's Monster Mod - More Passive Wildlife.esp * Mart's Monster Mod - No Lanterns.esp * Mart's Monster Mod - No Undead Rise.esp * Mart's Monster Mod - Resized Races.esp * Mart's Monster Mod - Safer Roads.esp === Active Mod Files: * 00 Oblivion.esm * 01 All Natural Base.esm [Version 1.0] * 02 Francesco's Leveled Creatures-Items Mod.esm * 03 Francesco's Optional New Items Add-On.esm * 04 Francesco's Optional New Creatures Add-On.esm * 05 Mart's Monster Mod.esm [Version 3.7b3p3] * 06 Better Cities Resources.esm * 07 Unofficial Oblivion Patch.esp [Version 3.2.0] * 08 All Natural.esp [Version 1.1] * 09 All Natural - Real Lights.esp [Version 1.1] * 0A Better Cities .esp * 0B Francesco's Optional Files.esp * 0C Enhanced Water v2.0 HD.esp * 0D Mart's Monster Mod for Fran.esp [Version 3.7b3p3] * 0E AmbientTownSounds.esp * 0F Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] * 10 Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.7b3p] * 11 MIS.esp * 12 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] * 13 MIS New Sounds Optional Part.esp * 14 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] * 15 IWR-Lights.esp * 16 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] * 17 IWR-Windows.esp * 18 Mart's Monster Mod - Fran's leveled quests.esp [Version 3.7b3p3] * 19 IWR-Shutters.esp * 1A Mart's Monster Mod - Safer Roads.esp [Version 3.7b3p3] * 1B Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3] * 1C WindowLightingSystem.esp * 1D AyleidMeteorIronWeaponsBASE.esp * 1E Mart's Monster Mod - No Lanterns.esp [Version 3.7b3p3] * 1F Ancient Silver Armor.esp * 20 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] * 21 CapesandCloaks.esp * 22 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] * 23 Growlfs Animated Hair.esp * 24 Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] * 25 javrmb.esp * 26 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] * 27 javbmb.esp * 28 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] * 29 Alternative Start by Robert Evrae.esp * 2A DM Outlaw armor_EN.esp * 2B Oblivion XP.esp [Version 4.1.5] * 2C Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] * 2D Francesco's 10 days respawn time - 1-20 day lenght rescale.esp * 2E xuldarkforest.esp [Version 1.0.5] * 2F xulStendarrValley.esp [Version 1.2.2] * 30 xulTheHeath.esp * 31 XulEntiusGorge.esp * 32 xulFallenleafEverglade.esp [Version 1.3.1] * 33 xulColovianHighlands_EV.esp [Version 1.2.1] * 34 xulChorrolHinterland.esp [Version 1.2.2] * 35 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] * 36 xulBravilBarrowfields.esp [Version 1.3.2] * 37 xulLushWoodlands.esp [Version 1.3.1] * 38 xulAncientYews.esp [Version 1.4.3] * 39 xulAncientRedwoods.esp [Version 1.6] * 3A xulCloudtopMountains.esp [Version 1.0.3] * 3B xulArriusCreek.esp [Version 1.1.3] * 3C xulPatch_AY_AC.esp [Version 1.1] * 3D xulRollingHills_EV.esp [Version 1.3.3] * 3E xulPantherRiver.esp * 3F xulRiverEthe.esp [Version 1.0.2] * 40 xulBrenaRiverRavine.esp [Version 1.1] * 41 xulImperialIsle.esp [Version 1.6.6] * 42 xulBlackwoodForest.esp [Version 1.1.0] * 43 xulCheydinhalFalls.esp [Version 1.0.1] * 44 xulAspenWood.esp [Version 1.0.2] * 45 xulSkingradOutskirts.esp [Version 1.0.1] * 46 xulSnowdale.esp [Version 1.0.2] * 47 xulCliffsOfAnvil.esp * 48 RealisticFlora.esp [Version 2.7.0] * 49 MidasSpells.esp * 4A RenGuardOverhaul.esp * 4B 'Eagle Eye' Realistic Archery v1.0 Fixed.esp * 4C Lattamer.esp * 4D Aos Si.esp * 4E Raven Elves.esp * 4F Better Cities Full.esp * 50 Better Cities - Unique Landscape Barrowfields.esp * 51 Better Cities - Unique Landscape Chorrol Hinterland.esp * 52 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.8.1] * 53 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.8.1] * 54 Better Cities - VWD of the IC.esp * 55 Better Imperial City.esp * 56 Better Imperial City FPS Patch.esp * 57 Better Cities - Unique Landscape Imperial Isle.esp * 58 Better Cities Full FPS Patch.esp * 59 Bashed Patch, 0.esp Edited January 11, 2011 by kizzo Link to comment Share on other sites More sharing options...
Hickory Posted January 11, 2011 Share Posted January 11, 2011 Looks like you need some UL compatibility patches. Also check the Beth forum for BC patches or incompatibilites. Link to comment Share on other sites More sharing options...
kizzo Posted January 12, 2011 Author Share Posted January 12, 2011 Thanks, I'll check it out. Link to comment Share on other sites More sharing options...
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