Jump to content

Marksman looking for mods.


Nonethewiser

Recommended Posts

So i've played/beat oblivion before on Xbox. Switching to PC now that I can run it. I always loved marksman (bosmer previously). The one thing i remember about Oblivion, is that the more i played it, the more i realized the leveling system is f***ed. I plan on installing OOO. I also want to install a mod which changes leveling. In other words, I want it to be worthwhile to make skills I want to use primary. Beyond the change in environment and level scaling (suggestions please?) i want to know two things: 1) after doing the first two things ive described, would it be gamebreaking to use marksman mods? I found myself extremely underpowered in vanilla oblivion with marksman.... 2) if a marksman mod isnt gamebreaking, what is good? headshots, increased dmg/range....?

 

Im looking to make Oblivion more like a typical RPG... no monster scaling/better level. Maybe even marksman mods if its necessary in order to not be way underpowered.

 

Oh, a quick question i thought of... how do oblivion gates work with OOO? everything is a set level of difficulty, no? where do oblivion gates stand?

Link to comment
Share on other sites

For levelling mods, if you just want to ignore efficient levelling and get +5 to stats each time, try the "All +5 Attribute Modifiers" or "Attribute Plus X" mods.

 

If you want a different system where improving your skills improve your stats, try "AF Level Mod" or "Kobus Character Advancement System".

 

And if you want an old school levelling system where you gain experience points and spend stats each time you level up, try Oblivion XP.

 

I don't have much experience with OOO and I haven't tried any marksman mods so I can't really comment on the gameplay effect of those.

 

P.S. I think it was the F-bomb that killed all the responses. ;)

Link to comment
Share on other sites

OOO is what's called a place-centric overhaul (meaning that the level of enemies and items you'll find depend more on the place you are rather than on your current level as player-centric mods would do) so it gives some sort of diversity from the beginning as you might find certain places that you can't go through until you progress further, so OOO alone should cover that matter. Add MMM if you want for some extra diversity and randomness.

 

As for player leveling I suggest nGCD. It does everything for you so you don't even notice when you level up. Simply when rising skills their associated attributes will increase too, and when increasing major skills you level up. A perfect addition to it is Skill Decay, wich makes your skills slowly decay over time so those less used tend to go down, and if you try to "cheat" by practicing those unused skills and you forget to practice enough your major skills they may eventually decrease and you could even level down, so really getting stick to your gameplan choice / character's design is required to succeed, if you try to go switching from a warrior-style character to a mage, then use a bit of stealth, etc, you'll find your character really not mastering any specialization, wich IMO encourages roleplaying your character and improves immersion. Use a mod called Progress if you wish to set each skill increase rate individually. All three are from the same author and they work perfectly together. If you just want the "classical" RPG experience point system then Oblivion XP is probably your choice.

 

As for archery I strongly suggest Duke Patrick's Archery. It makes it feels more real but also much deadlier (althought that's configurable via ini setting). It changes arrows speed and damage, bows have to be pulled just a bit longer each shot, moving while shooting makes the arrow goes off of the crossair, npcs side-step when you fire them an arrow, you may fall down when running backwards, and a few more things. Duke Patrick's Near Miss Magic and Arrows Alert the Target does exactly what it's name says, as well as Actors Can Miss Now, and both are great small additions. If you're fine with arrows being deadly you might want to use Kuertee's Attribute and Skill Based Damage to make melee weapons that dangerous too. If not simply set DP's Archery to not modify damage but keeping all the other features.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...