Arkngt Posted May 21, 2015 Share Posted May 21, 2015 I really like ENB for Skyrim, but I wonder how Fallout 3 players deal with AA when using it? The game has so many objects (dead trees, telephone lines etc.) that look horrible without the ingame AA and Transparency Multisampling. With ENB you have to turn off the ingame AA and use the ENB variants and it looks really bad IMO. So even if I might like other ENB features, I can't use it because of that. In short, is there a solution for using ENB and still have AA that looks as good as the ingame variant? Link to comment Share on other sites More sharing options...
Arkngt Posted May 25, 2015 Author Share Posted May 25, 2015 (edited) To answer my own question, I guess the solution might be to use supersampling via ENB. I'll check and see if my rig can handle it and how it looks. Otherwise there seems to be an AA workaround for Nvidia users, but I have an ATI Radeon so can't use that. EDIT: Supersampling via ENB worked fine and it looks nice so I don't have to use AA with it. The downside is that I get abysmal FPS outdoors so I can't use it with my current rig. Guess I'll just have to skip using ENB for Fallout 3. Edited May 25, 2015 by Arkngt Link to comment Share on other sites More sharing options...
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