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SpeedyB64

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Looking very nice SpeedyB64. The shots are a little dark however. Can't really see what kind of detail there is. Do you plan to have skeletal/structural type tiles for the scrapers? Or are they going to be totally intact?

 

I've been working with your resource again to finish up my Vault ventilation passages. It has come in very handy again when building the big 'ventilation shafts' a vault for 1000 people would need. I will post a shot latter I think.

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Cool.

 

I will be making damaged sections of the buildings. There will be structural stuff to put inside. I'm planning to make it so that some of the room sections of the vanilla tilesets fit inside so you can have rooms with destroyed walls.

 

I was wondering if you would be interested in helping with a New York mod after Vault 24?

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I will be making damaged sections of the buildings. There will be structural stuff to put inside. I'm planning to make it so that some of the room sections of the vanilla tilesets fit inside so you can have rooms with destroyed walls.

 

I was wondering if you would be interested in helping with a New York mod after Vault 24?

 

That sounds really intriguing. More integration sounds better. Connecting it to vanilla resources makes it a stronger and more believable set, I think.

 

As for helping out with a New York mod...well, my plan after Vault 24 was always to do a skyscraper type environment. I was hoping to have an 'inverted' dungeon crawl, with the player moving up through an infested tower to some kind of goal/sanctuary at the top. Additionally, a settlement at the very top, with bridges between the towers was something I had envisioned. In fact, a whole, multi-leveled and multi-tiered world would be possible. I like big, so dozens to hundreds of interconnected levels would be the order of the day.

 

I wouldn't be so keen on quests that were relegated to the ground. I want to expand the playable environment. So if that is anything like what you are envisioning I could be interested.

 

Vault 24 has a good chunk of work yet though. And I always aim to finish anything I start.

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montybrad: Thanks :biggrin:

 

cambragol: What you said is almost exactly what we are planning! We already have plans for a town suspended between buildings. The ground would be a radioactive swamp, so most of the action will take place in, around and between skyscrapers. There wouldn't be much on the ground only some resources (plants, creatures, some loot) the ground would be extremely dangerous to encourage exploration of the interconnected buildings.

We have made a map of the 6 blocks we are planning for the first version I'll scan it in. The area is centered around the Empire State Building.

 

Once I get more of the NY resources done and have a bit of the city done I will make a new thread for the project.

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SpeedyB64: sounds good. My only concern would be New York as a local. Of course it has the best potential for big skyscrapers, but it would also mean making a whole new world space. From my experience, building an LOD for a new world causes more problems, than simply rebuilding an existing worlds LOD for objects does. This could cause issues down the road. We would also need a lot of story/plot to get the player to New York. People might be expecting a whole slew of 'famous' sites to explore, which should or shouldn't be there, and may or may not be something we could build/include. I suppose though, that if the city was an utterly blasted ruin, with some kind of tiny area still having skyscrapers, we could avoid some of those issues. Perhaps.

 

The only alternate I could feasibly see though would be to have it in the D.C. ruins. But there aren't that many big towers there. There is the opposite side of the Potomac though. I recall lots of towers when viewed from afar. Maybe big enough for a skyscraper environment.

 

Nevertheless, it sounds like you have some serious plans for New York already. And if it is centered around the Empire State building, you must be planning to include assets for that. Could be very cool.

 

I look forward to more details on the pieces, and your general plans.

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I've heard that LOD generation was very problematic for the main worldspace and much simpler for a separate one. Even id LOD is impossible the swampy atmosphere would allow us to get away with adding in a lot of fog to disguise a lac of LOD. Although I'm pretty sure LOD is possible for new worldspaces. I worked on a Fallout 3 project for a while with a new worldspace I generated and I worked with LOD, this was before Fallout LOD generation was figured out so it didn't work out well.

 

We don't need to worry about landmarks too much. The mod area is focused around the Empire state building and it will be a focal point of the mod. We can release later episodes of the mod with other landmarks when we get the first one done.

 

The story is not entirely nailed down yet but the basics are that the player joins a (the) cross country caravan (large money offer to make the long dangerous journey) and arrives in the ruins of new york. There will be some sort of conflict over something in new York that all the factions want.

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The mod won't be a ton of cells. The main area will be quite limited. The view distance for LOD will only extend for maybe 8 blocks beyond our area until it gets to hazy to see. (although I'm not sure if you can edit the LOD fog distance)

 

Anyway I've been working on more buildings. Once I get all the basic sets finished I will make damaged pieces and framework for a good destroyed look.

 

We are currently working out the main story and locations for the mod. Once I get a new worldspace set up and some stuff i it I'll get into more details.

 

http://i721.photobucket.com/albums/ww216/SpeedyB64/Skyscrapers07.jpg

 

http://i721.photobucket.com/albums/ww216/SpeedyB64/Skyscrapers08.jpg

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