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SpeedyB64

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The bay windows are looking nice. Very nice. Still, I am eager to see the destroyed sections! How about raw I-beams and girders and the like? Rebar and broken concrete hanging everywhere...Sounds challenging actually..

 

And how about that elevator? Any progress? It seems like you had a pretty good start. You should grace this thread with a few screenies.

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I'm making all the building sets first then I will make all the destroyed sections. The concrete and steel framework of the building interiors will be the same for all building sets so when I destroy them I have to do it in a similar way.

The big problem is that destroying things is very difficult and time consuming. I'm currently looking for a fast way to do it, like a way to use another shape to cut out parts.

 

I haven't really worked on the elevator in a while, I've gotten all caught up in NY. I'll send you what I have, its pretty much finished. Have you downloaded my resource pack? The elevator test esp uses it as a master file.

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I'll post the screenshots I have of the elevator:

 

http://i721.photobucket.com/albums/ww216/SpeedyB64/VaultElevator02.jpg

 

http://i721.photobucket.com/albums/ww216/SpeedyB64/VaultElevator01.jpg

 

http://i721.photobucket.com/albums/ww216/SpeedyB64/VaultElevator03.jpg

 

http://i721.photobucket.com/albums/ww216/SpeedyB64/VaultElevator04.jpg

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I was looking into making destroyed sections of Vault pieces, and ran into similar problems. It is not easy to make broken stuff look real. Needs a lot of triangles too.

 

As for the elevator, no worries. I could probably finish it up since it looks and is nearly done. I have your resource pack of course, but I don't use the .esp. Is there a dependent script or something?

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I believe it uses resources from the esm.

using the esm won't hurt anything is basically just a bunch of items, the elevator esp has all the complex scripts that make the system work.

 

I figured out how to use 3ds max's Boolean tool! Cutting things out is easy now. I'll post some pics later.

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Wow, the new buildings look awesome! Now, I've read the through the posts, but I'm still uncertain of one thing; will the buildings have their own LOD meshes?

I've been working on my own resource as well (Picture) and I've actually found making LOD stuff quite enjoyable. Dunno why, but I like doing stuff with LOD xD If they don't have their own LOD meshes/textures, I'd be more than willing to help out with that considering I'm actively using you resources.

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Thats cool!

When I finish the building kits I will be assembling them into large buildings then taking screenshots of each side. Then I will make a very low poly version and applying those images (scaled down to a very small size) to each side of the LOD building. The New York mod will have a lot of buildings so the LOD will be very simple so save on performance.

 

I am planning on accepting people into a team on this project so you could make some LOD if you like. That building you made looks quite good, do you have any other examples of buildings you've made?

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Hey SpeedyB64, could you toss those elevator files my way, or are you going to add them to your resource pack for downloading? I am about to finish 0.8 of Vault 24, and wanted to get on adding that for 0.9 if possible.

 

By the way Jhardingame, that building looks very nice.

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@cambragol, PMed you a link to the files.

 

I have a couple very early prototype screenshots of the NY mod. No storefronts done yet and the atmospherics are not swampy enough. Only the building at the back of the first image has destroyed parts so far.

 

http://i721.photobucket.com/albums/ww216/SpeedyB64/NewYorkWIP01.jpg

 

http://i721.photobucket.com/albums/ww216/SpeedyB64/NewYorkWIP02.jpg

 

The entire test area there is just 5 buildings and an intersection. I got and modified some speed trees from an oblivion modders resource.

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