Sephariel Posted January 12, 2011 Share Posted January 12, 2011 When Wrye Bash offers me the option when i build a Bashed Patch to import esm/esp, can I choose them all ? Is there some... bad things that can happen if I select say, every mods that appears in my import:actors, import: aipackages ect ? In some instances I have to possibility to import stuff (actors, aipackages, scripts ect) from official DLCs, should I select them ? In the end, what I want to know, is if it's safe to import everything Wrye Bash proposes in the Import menus. Thank you. Link to comment Share on other sites More sharing options...
Hickory Posted January 12, 2011 Share Posted January 12, 2011 Yes. If Wrye Bash offers you an import option you should use it. This is the generals of rebuilding a Bashed Patch: Make sure that you check the following: Merge PatchesImport ... [Go through each 'import' option and if there's a mod in the right window, check it, and the Import... option.]Cobl Catalogs [ONLY if you use Cobl]Contents CheckerLeveled ListsRace RecordsSEWorld Tests [ONLY if you have Shivering Isles installed] The Globals and Tweaks are optional, but should not be checked unless you know what you are doing, and should be left alone while you are troubleshooting. Everything else should be left unchecked UNLESS you know that you need it. Link to comment Share on other sites More sharing options...
Sephariel Posted January 12, 2011 Author Share Posted January 12, 2011 Thanks you very much Hickory. Link to comment Share on other sites More sharing options...
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