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Harsher, more realistic Economy.


Ghost23

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I'll keep this in mind. I too felt that cigarettes and such should be far more valuable for the reasons you detailed. As for the weapons, I'm incorporating a micromod that will make energy weapons far rarer and more valuable, as it seems to fit perfectly with the theme of the modifications. Also, fiend armor should be less valuable- they're the bandits of Fallout using scraps of pieced-together armor, so even smaller settlements are obviously going to be hunting them...

EDIT: Pre war money should be easier to carry around and harder to counterfeit than bottle caps, so people might still use it as secondary currency, i.e. for large amounts of money.

 

The only problem I might have with that is that it was stated in-game that people were highly resistant to accepting the NCR's attempt to begin using paper money. If people aren't willing to use NCR money, which is actually backed by water stockpiles (The Water Standard?), why would they use ancient pre-War money that isn't backed by anything anymore? Not to mention that if they're willing to continue placing value on pre-War money, why not place it on pre-War metal currency instead of bottlecaps?

 

But, well, quibbling over fine points I suppose. Really interested to see what you end up doing with this.

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So far, I've upped the levels on vendors for all electric weapons and medicine, as well as increasing the cost of all medicine, scrap, cigarettes, and food/water. I'm going to add stun grenades (and, hopefully, White Phosphorous grenades to augment the soon-to-be-nerfed incendiary grenades) as well as making Multiplas and tri-beam rifles replenish in stores. THe Van Graffs will also sell Pulse Guns, nerfed slightly if necessary; the current one will be swapped with a unique, more potent version.

Eventually, if Joshua121 and I get our mod out, we will add several other weapons and weapon mods. I also would like to change the Gauss rifle to have unique ammo, but I can't do animations or models, so I'll need help with that.

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Well I have always found the value of prewar money to make sense . The reason for its value as there is no other form of toilet paper in the game. Maybe its my post apocalyptic mind set but what else would a wad of handy, no pun intended , paper be good for well other than kindling maybe . So I would say don't devalue the pre war money , its easier to carry than burnt books ...think of it as the Charmin of the Wastelands. Edited by jhutt58
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Yes, that would work. I think that pristine pre-war money would be better for that than anything else, as the ubiquitous loose papers are largely burned/dirty...

As per the NCR money, the reason it isn't as valuable is ostensibly that the NCR has a tenuous hold on the Mojave at best, as well as the devaluation of their currency due to the loss of their gold reserves. Chiefly, though, I believe it's a mental thing- the impression I get from the game is that NCR is morally and economically drained due to rapid expansion and relatively poor leadership by Kimball. So it isn't the fact that the money is paper that devalues it, so much as the fact that it is NCR money. Also, given that the future of the Mojave is very much uncertain, individuals could easily be using Pre-War money- after all, if Legion wins, NCR money is worthless, but if NCR wins, Legion money is worthless, and if House wins, BOTH Legion AND NCR Money is worthless. Under the circumstances, it is perfectly logical that the Mojave primarily uses Bottle Caps/Barter System, so it is not inconceivable that pre-War Money could be acceptable as makeshift currency- after all, it is virtually impossible to counterfeit, it is very distinct, and it is easier to carry around in quantity than caps.

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