acklavidian Posted January 15, 2011 Share Posted January 15, 2011 (edited) Ok. So I created a room in blender, and added physics. Then I loaded my game, and spawned my self in the room. I fell through the floor. Hmm... I know that I did activate the physics, so I thought perhaps physics only one side?.... kind of like you can only see a texture from one side. I tested this by loading my character up on top of the mesh. This worked. So my colliders are keeping me out of my mesh and not in. How do I fix this? I have already messed with the normals thinking it would help, but I couldn't see any change from flipping, calc outside, or calc inside. Edited January 15, 2011 by acklavidian Link to comment Share on other sites More sharing options...
ub3rman123 Posted January 15, 2011 Share Posted January 15, 2011 How did you add the physics? Link to comment Share on other sites More sharing options...
GODSBANE123456 Posted January 15, 2011 Share Posted January 15, 2011 when you say "spawned myself in the room," do you mean as in you walked through a door, or you used the console? because if you walked in through a door, and your floor was slightly above the feet of your player, and there was a gap, you could cause yourself to fall through, and if you can see the texture of the floor before you fall through, then you most likely shouldn't fall through, unless in the editor your floor isnt at a height of zero. I would try using a door that is raised above the floor, and connect it to say a door in the testing hall to walk through it so that you enter the room above the floor in your new area. This will show you whether or not the physics of the floor work properly Link to comment Share on other sites More sharing options...
ub3rman123 Posted January 16, 2011 Share Posted January 16, 2011 If you make it with just one large collision box the shape of the room, it won't work. You need to build it out of individual plane objects, not a single box. Link to comment Share on other sites More sharing options...
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