Glaurung26 Posted May 26, 2015 Share Posted May 26, 2015 Hey everybody, I'm really enjoying all of the npc creation tutorials out there but one thing I always have trouble with in creation kits is using vanilla voices/dialogues in conversations for my new follower/npc. I know how to record custom dialogue, I'm not looking for that. So short of cloning an existing npc, splicing in a follower script package and changing the appearance does anyone have any tips for tracking down vanilla npc wav files for use in conversations? Link to comment Share on other sites More sharing options...
user826 Posted May 26, 2015 Share Posted May 26, 2015 Can you use the Fallout Mod Manager's BSA Browser tool to root around inside the Data/Fallout - Voices.bsa? You may have to extract the entire archive to your hard drive and play each sound individually to find the ones you want, but if I had to do it, that's the way I'd go about it. Link to comment Share on other sites More sharing options...
chucksteel Posted May 26, 2015 Share Posted May 26, 2015 (edited) find the line you want to reuse in the GECK and double click to open the "Edit Response" window look under "Audio" and copy the "Voice Filename" (Example from Moria Brown home themes Quest) HD01_HD01HouseStuff_0007CC23_1 open FOMM's BSA Browser and extract the voice file from the Voices BSA. create a new topic for your NPC and reuse the Response Text Under Audio the GECK will automatically create a new voice file name for you Copy this new name and rename the vanilla voice files with it Place the 2 extracted files in Data\sounds\voices\"MyMod.esp"\femaleuniquemoira (Again Moira is just an example and the last folder will depend on the voice type you choose.You'll see a .ogg and a .lip file in the BSA You'll need both. Extract them to your desktop first and FOMM will maintain the file folder structure for you. Again these files need to be renamed to your new Voice file name created when you add your new topic and placed in the proper folder for your mod. Also if you convert your mod to an .esm your voice file folder will need to be renamed to "My Mod.esm" or the files will no longer play. Hope this helps and if I wasn't clear enough just ask and I'll try to clarify my response. Edited May 26, 2015 by chucksteel Link to comment Share on other sites More sharing options...
Glaurung26 Posted May 27, 2015 Author Share Posted May 27, 2015 find the line you want to reuse in the GECK and double click to open the "Edit Response" window look under "Audio" and copy the "Voice Filename" (Example from Moria Brown home themes Quest) HD01_HD01HouseStuff_0007CC23_1 open FOMM's BSA Browser and extract the voice file from the Voices BSA. create a new topic for your NPC and reuse the Response Text Under Audio the GECK will automatically create a new voice file name for you Copy this new name and rename the vanilla voice files with it Place the 2 extracted files in Data\sounds\voices\"MyMod.esp"\femaleuniquemoira (Again Moira is just an example and the last folder will depend on the voice type you choose.You'll see a .ogg and a .lip file in the BSA You'll need both. Extract them to your desktop first and FOMM will maintain the file folder structure for you. Again these files need to be renamed to your new Voice file name created when you add your new topic and placed in the proper folder for your mod. Also if you convert your mod to an .esm your voice file folder will need to be renamed to "My Mod.esm" or the files will no longer play. Hope this helps and if I wasn't clear enough just ask and I'll try to clarify my response. Seems to be working like a charm. Thanks! Link to comment Share on other sites More sharing options...
chucksteel Posted May 27, 2015 Share Posted May 27, 2015 glad to have helped! Have fun. :thumbsup: Link to comment Share on other sites More sharing options...
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