WhiteWeaselMLAS Posted May 26, 2015 Share Posted May 26, 2015 So I have recently installed the GECK and I hate it because I spend more time fidgeting with my creations than playing the darn game love it! So I made my first custom weapon. The Buzz Beam (I need to think of a better name) In short it's an automatic laser pistol that uses a microfusion breeder to allow it to fire indefinitely. However it's poor damage of 8 makes it's continuous fire useless against a target with any kind of armor whatsoever. The weapon itself is very expensive but I'm not sure if it's balanced, but I don't want to nerf it to the point it's gimmick is not appealing. Also I'm not sure what all the values in the GECK weapon creator mean and would like to know what they all mean, if someone could tell me or redirect me to a table with this information that would be great. http://oi57.tinypic.com/106wt8p.jpg Here are all the values I'm not sure about (also if it's a boxed item such as VATS Attack, please tell me what all the sub values mean too).-On Hit-VATS Attack-Override-Embedded weapon-Node-Aim arc-Sight Usage-Spread & Min Spread-Reach-Minor Crime-Not used in normal combat Issues:1)It's DPS is incorrectly listed, any way to fix that? Link to comment Share on other sites More sharing options...
Jokerine Posted May 26, 2015 Share Posted May 26, 2015 There is some info about the different options here http://geck.bethsoft.com/index.php?title=Weapons Link to comment Share on other sites More sharing options...
WhiteWeaselMLAS Posted May 26, 2015 Author Share Posted May 26, 2015 There is some info about the different options here http://geck.bethsoft.com/index.php?title=WeaponsSweet, thank you! Though it does not explain the VATS Attack Box. Link to comment Share on other sites More sharing options...
WhiteWeaselMLAS Posted May 26, 2015 Author Share Posted May 26, 2015 Also I made it's own weapon mods to put on it. Do they just show up in a merchants inventory like any old item or do I have to do something special to get them to appear? Link to comment Share on other sites More sharing options...
KangarooSwag Posted May 29, 2015 Share Posted May 29, 2015 You have to go to the level(ed?) lists and add them in manually. Type "list" or something like that in the search box in the GECK and find a merchant list and add you items to it. You could also go straight into the merchants container and add you items directly in there. Link to comment Share on other sites More sharing options...
WhiteWeaselMLAS Posted May 29, 2015 Author Share Posted May 29, 2015 You have to go to the level(ed?) lists and add them in manually. Type "list" or something like that in the search box in the GECK and find a merchant list and add you items to it. You could also go straight into the merchants container and add you items directly in there.Sweet! I was wondering if you had to do that to actually get it to show up. Thank you. Also when fiddling with the geck I learned ho to make interior spaces. I took the abandoned shack and spruced it up into a home fit for a courier. I wish I did this at the beginning of my playthrough though. As I'm using the underground hiedout mod and well, that base is pretty pimped out. If I do third play though, I'll use his house. As it feels cozier and in all honesty less cheaty. So what do you guys think of my interior design abilities? Original:http://fallout.wikia.com/wiki/Abandoned_shack_(Fallout:_New_Vegas) After the renovation: http://images.akamai.steamusercontent.com/ugc/538524292196134343/1D968D98F07FDFAE4583981E80DB8ABB1432E9F1/http://images.akamai.steamusercontent.com/ugc/538524292196134508/D804C3925EB661CA916C943A267AE2B1F97125BE/http://images.akamai.steamusercontent.com/ugc/538524292196135406/80B8857E82D8863FBA8F5DEC08DC0CBBDB13EBBE/http://images.akamai.steamusercontent.com/ugc/538524292196134624/83E99971DE216D432EEA524900B3FFD5104B8327/http://images.akamai.steamusercontent.com/ugc/538524292196135149/E77219C4BA869B16C2C44266BF4339E59C0C0454/http://images.akamai.steamusercontent.com/ugc/538524292196134755/A8822CF25A1A1E7F5FF68C211EABD71AC5BB7B3C/ Link to comment Share on other sites More sharing options...
KangarooSwag Posted May 30, 2015 Share Posted May 30, 2015 Well damn, man. Thats of uploadable quality right there. You might want to consider posting it on Nexus! Link to comment Share on other sites More sharing options...
WhiteWeaselMLAS Posted May 30, 2015 Author Share Posted May 30, 2015 (edited) Well damn, man. Thats of uploadable quality right there. You might want to consider posting it on Nexus!Really? There are some kinks I want to work out (then again as the author I'm only ever going to see what's wrong with it). Namely: 1) How do you make items gifted to the couriers inventory at the beginning of the game? (like the couriers stash items?) So I can gift the courier a note saying his friend is giving the shack to him.2) I can't for the life of me figure out how to get that stove to function like a camp fire.3)EDIT: Also how do you see the insides of large interiors correctly such as the silver rush? It only shows the NPC's and some junk. As for loot I hope I'm not giving too much. All of the containers except for a locked ammo box and a hidden floor safe (With a slightly nerfed version of that laser pistol) are empty. So only what you see on the shelves is what you get. (the laser rifle there is nearly broken and has bulk ammo next to it). Edited May 30, 2015 by WhiteWeaselMLAS Link to comment Share on other sites More sharing options...
KangarooSwag Posted May 31, 2015 Share Posted May 31, 2015 In Answer to you questions: 1) You will need to write a script, probably activated by a trigger. Scripting is not my forte, however, and I would not know how to do this. As far as my Google search came up with, try something like the script on this page: http://bsnooch.com/forums/index.php?topic=298.0 Scroll down a bit and its there. 2) Go to your stove and double click it. Where it says "Script" in a drop-down box, select "CampireCraftingRecipesScript" 3) http://forums.nexusmods.com/index.php?/topic/298757-how-to-see-everything-in-geck/ The multibound references for the rooms block the view of the objects. Try that link. Link to comment Share on other sites More sharing options...
WhiteWeaselMLAS Posted June 1, 2015 Author Share Posted June 1, 2015 Also I am learning how to do custom traits. For some reason I cannot find the pipboy icons. Even when trying to follow an example perks folder directory or searching for the .dds (E.G. interface\icons\pipboyimages\perks\perk_laser_commander.dds) I cannot find it. Link to comment Share on other sites More sharing options...
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