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NVSE Stops Functioning


Gar14

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I searched around for a bit here but couldn't find a similar problem, so I apologize if this has been answered and I missed it.

 

I'm using Windows 7 Home Premium 64-bit, and I was having a hell of a time setting the game up for the past few days, so I decided this morning to just reinstall it all and start over. The game downloaded from Steam this time, (I installed from the CD before,) and I installed NVSE and loaded it up. It worked, I tried using "GetNVSEVersion" and it came up with the version number. (It should be all updated and everything, I'm using beta 6.) With that success, I tried installing FOMM and launching it from there. That worked as well, although the launcher crashed after I pressed the "PLAY" button, I didn't think too much of it since the game still started and NVSE still worked.

 

With that success, I installed the following mods:

 

[X] FalloutNV.esm

[X] ReactivePeople.esm

[X] Readius_NV.esp

[X] pnv.esp

[X] LFox Bottle That Water.esp

[X] populatedcasino.esp

[X] PortableCampsite.esp

[X] Project13 - Populated Wasteland.esp

[X] Better Binoculars High.esp

[X] Holster.esp

[X] Companion Sandbox Mode.esp

[X] Nevada Skies.esp

[X] Fellout.esp

[X] friendofnightforfellout.esp

 

In that load order. I loaded up the game, the launcher crashed after I pressed the play button but the game still started and NVSE still worked. I was finally able to play. I even quit in the middle to take a break and the game still loaded fine.

 

But I was quick saving outside Primm, getting ready to enter it when the game crashed to the desktop. Trying to get back into the game, the launcher now crashes as soon as it starts. I read somewhere that setting compatibility mode on the Launcher could help make it stable, so I tried that. But NVSE no longer loaded. Using nvse_loader or running from FOMM was still like launching the game without NVSE. I took off compatibility mode and tried again. Except now, nvse_loader and FOMM won't even bring up the Launcher. The game just starts. And on top of that, NVSE still won't function. The game starts normal, and I can't use the "Reactive People" mod or the Pip-Boy Readius mod.

 

I don't know what changed, the only thing that happened was the game had crashed. And that was almost a normal occurrence for these games but it somehow affected the Launcher stability and now no matter what, NVSE won't work.

 

Oh, and launching it from Steam brings the Launcher uo, but it crashes immediately.

 

Has anyone else had this problem? Is there anything else I can try?

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  • 3 months later...

I'm having the same issue now. I recently installed FNV, FOMM, NVSE, and many mods.

 

Are you still having this issue or have you moved on? If you did resolve it, please tell me how.

 

Here's my mod order:

FalloutNV.esm

DeadMoney.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Ambient Temperature.esm

AWorldOfPain(Preview).esm

Project Nevada - Core.esm

ELECTRO-CITY - CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

CINEMATECH.esm

FOOK - New Vegas.esm

FOOK - New Vegas DLCs.esm

Lings.esm

monsterranch.esp

Centered 3rd Person Camera - Unraised.esp

VyntageCass02.esp

VyntageVeronica02.esp

UHNV.esp

UHNV-Dead Money.esp

FOOK - New Vegas.esp

FOOK - Weapon Balance Hotfix.esp

FOOK - No Loose Files.esp

FOOK - New Vegas DLCs.esp

FOOK - Lings.esp

Project Nevada - Cyberware.esp

CONELRAD 640-1240.esp

NewVegasBounties.esp

NewVegasBountiesII.esp

Animated Prostitution.esp

FalloutNVCheatTerminal.esp

weight50000.esp

dressup.esp

RCSS.esp

VaultTecPowerArmor.esp

headgearfix.esp

Modified Combat Values v2.esp

FNVEnhancedShaders - AA-DOF Enable.esp

AWOP-MoMod.esp

Vurt's WFO.esp

LUMENARIUM - Working Sunglasses ONLY.esp

Nevada Skies - URWLified.esp

Ambient Temperature - URWLified Nevada Skies.esp

LUMENARIUM - Bright Clear Days.esp

Interior Lighting Overhaul-Realistic Interiors-Full.esp

ILO-RI-Dead Money.esp

DYNAVISION 2 - Dynamic Lens Effect.esp

ELECTRO-CITY - Imaginator.esp

 

Total active plugins: 49

Total plugins: 49

 

Even though GetNVSEVersion returns Version 1 and everything is dandy, but then it crashes anyways on loading a save or entering a new area. What's up with that?

How to make NVSE not crash?

 

I figure that my load order screws it up... for some reason my NVSE never did update. Same with FOMM, when I press Update from Help, it crashdumps a txt file below:

Fomm 0.13.21

OS version: Microsoft Windows NT 6.1.7601 Service Pack 1

 

System.FormatException: Input string was not in a correct format.

at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)

at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)

at System.Version..ctor(String version)

at Fomm.MainForm.checkForUpdateToolStripMenuItem_Click(Object sender, EventArgs e)

at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

at System.Windows.Forms.ToolStrip.WndProc(Message& m)

at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

 

Any fixes to these two issues?

 

Thanks a bunch!

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There was an update of Fallout recently. Did you install the latest NVSE version?

 

 

Edit:

Also, the new FalloutNV.esm is dated last modified to april 2011.

You should make a new load order since that date will most likely screw it.

Edited by tortured Tomato
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There was an update of Fallout recently. Did you install the latest NVSE version?

 

 

Edit:

Also, the new FalloutNV.esm is dated last modified to april 2011.

You should make a new load order since that date will most likely screw it.

 

Hi, thanks for responding!

 

Well, I've uninstalled and deleted the old copy of NVSE and installed a new copy. Then, I ran from within FOMM to load as NVSE. Now, NVSE gives no issues or bugs, so it works. YAY!

 

HOWEVER, the game, alltogether, crashes again when I try and enter the Salon to talk to Sunny Smiles... so there's still some problem, but it's pinpointed to either the FOMM (not updating itself, something is broken) or the mods (incorrect load order)

 

Please help! I'm making progress, eliminating some of the factors, but I'm still having crashing problems.

 

Oh, without any mods, game works fine ... so it has gotta be the mods or FOMM that manages them

 

~peace

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using all 4 pre-order packs tends to screw things up

 

Hmmm, interesting, so you really think that the issue may be the 4 pre-order packs ... i can only use one a time?

 

Others have pointed that that Project Nevada, FWE, and FOOK may be incompatible with each other. So, I'll try resolving these conflicts and see which works.

 

Thanks for a tip!

 

PS: Btw, what mod is FWE?

Edited by NomadicAI7
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FWE is Fallout Wanderer Edition which is a mod. From your load list, you don't have it. And BTW, NVSE has been updated to beta 10 so you might want to head over there and grab the latest one.

 

nvse.silverlock.org

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FWE is Fallout Wanderer Edition which is a mod. From your load list, you don't have it. And BTW, NVSE has been updated to beta 10 so you might want to head over there and grab the latest one.

 

nvse.silverlock.org

 

Thanks! I've done that and NVSE is no longer the issue.

 

I've narrowed it down to mod incompatibility between some mods (mostly weather, with the Nevada Skies - URWLified mod as the main culprit). I can run all my other mods just fine, with no CTDs ... but as soon as I activate/fire up Nevada Skies - URWLified.ESP, CTDs happen when trying to enter Saloon to talk to Sunny Smiles.

 

Another odd CTD, but I think unrelated, or related to another mod is the following. With Animated Prostitution mod, after a, ahem intimate sessions, I can't go back out and load a previous save just before the ahem, intimate session. I think it's only AP mod CTD ... doesn't happen if my char doesn't partake in these activities and then try to load an earlier save.

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It wasn't an NVSE issue in the end. It was all about mods, compatibility, Load Order, and proper installation and conflict resolution tool utilization.

 

Imho, there are three primary interventions that I've performed that may either singularly or cumulatively resolved my CTD issue. First intervention was fully enabling BOSS by unchecking READ-Only Folder to be editable, compatibility running as Administrator to override UAC controls, and successfully Master Updating to the latest versions, with newly added, recognized mods.

BOSS link here: http://www.newvegasnexus.com/downloads/file.php?id=35999

 

Second intervention was fully enabling FNVEdit by putting that folder into the FNV directory (not sure whether this helps or not) and giving UAC freedom by running as Administrator for all three .EXE files of FNVEdit.exe, FNVMasterUpdate.exe, and FNVMasterRestore.exe.

FNVEdit link here: http://www.newvegasnexus.com/downloads/file.php?id=34703

 

The third intervention was to start the mod installation with a clean slate that meant uninstalling all mods and modded folders, re-installing each one anew, one by one, while checking the sites again and again to make sure for most recent updates. Lastly, I did use FNVEdit to create a Merged Patch that I was able to append at the end of my Load Order, so that too was perhaps the missing link that I wasn't able to work in before. NOTE: I used the instructions for FNVEditting from Nevada Skies-URWLified.ESP README.

 

PS: Also, by master updating BOSS separately updated the BOSS used by FOMM ... so when I sorted within FOMM with BOSS AFTER I've updated BOSS separately produced the same LO results! So, there is an indirect way to "update" FOMM by updating BOSS, I guess

 

I hope this helps others with CTD issues pertaining to Nebraska Skies-URWLified.esp! ^.^

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