DrakenGuard Posted January 18, 2011 Share Posted January 18, 2011 Hello can I ask a Q. about fighting/Combat AI in Oblivion? Currently I have a ton of Mods installed , mainly mods that add castles, NPCs and added creatures to leveled lists aswell as quite a few custom Quests, weapon and armor packs and Races. Some mods are infacted merged to counter-act the 255 mod limit but these are only small mods that add new abodes, houses, weapons etc and no new worlds etc as I keep them apart. Anyway, Would a large about of Mods that add new AI packages such as Elswyer, Valenwood, underdark, and mods that add NPCs such as Crouded Cities affect Combat AI? I do understand the Oblivion Engine was not designed for large scale combat but my Cou is more than capable of running at ultra specs aswell as up to 50 NPCs on screen. ==My Current Problem== In game right now, when I ever come across an enermy regardless of what it is, my companions and the Enermies stand there and stare at each other but those who have ranged spells and bows still attack with ranged weapons. When a NPC is close to another within melee distance, they do attack them and only move when doing a charge attack. In Fallout 3 and New Vegas I have no problem with NPC AI battles tho tht was more designed for large scale fights. Is there a mod that forces NPCs to fight or move about reguardless of the game engine as I understand that there is quite a few mods that add new AI packages via a Script extender or something that does not touch the base Game itself? I hope anyhbody is able to help me and I am sorry if you would not have a clue. Thank you. ~Draken Link to comment Share on other sites More sharing options...
rgx02 Posted January 18, 2011 Share Posted January 18, 2011 I have a heavily modded game and my companion Vilja works fine.If you dont have companions around, the enemies behave normally against you? Try placing the companions esp loading last. Do you have OBSE installed? Link to comment Share on other sites More sharing options...
Hickory Posted January 18, 2011 Share Posted January 18, 2011 Would a large about of Mods that add new AI packages such as Elswyer, Valenwood, underdark, and mods that add NPCs such as Crouded Cities affect Combat AI? The simple answer is yes, unless they are made well and any AI/Factions additions/alterations etc. are reconciled in a Bashed Patch. Even in those circumstances, conflicts of AI are not unknown. Link to comment Share on other sites More sharing options...
DrakenGuard Posted January 18, 2011 Author Share Posted January 18, 2011 (edited) I have currently 7 main companions with me, Vilja, Mondstein, Neeska and Vicona from Underdark plus the three vanilla Dark Brotherhood Murders. Ill see about loading them firstly but this happens regardless of companions or not. I have tried installing Wrye Bash but the damn thing will not start regardless of the python installation and such. Its way to technical for my tast but still I will keep trying. And yes, I have OBSE installed as its a definate must. I even have the Tes4Edit and BOSS thing to see if I can create some sort of fix in my limited knowlegde but still far from the truth I am seeking. Edited January 18, 2011 by DrakenGuard Link to comment Share on other sites More sharing options...
DrakenGuard Posted January 18, 2011 Author Share Posted January 18, 2011 Would a copy of mmy OBMM load list help by anychance? Link to comment Share on other sites More sharing options...
Hickory Posted January 18, 2011 Share Posted January 18, 2011 Would a copy of mmy OBMM load list help by anychance? An OBMM load list is useless. You really need to take the time to read, understand and install Wrye Bash to have any hope of aleviating your conflicts. Link to comment Share on other sites More sharing options...
DrakenGuard Posted January 18, 2011 Author Share Posted January 18, 2011 I have been told it could be nothing to do with my mods, lists or what not, as Phitt as told me in a PM i sent to him enquireing about this bug: What Phitt Said-: "Hi! If you can have 50 NPCs on screen at once with a decent framerate then I can only congratulate you. NPCs in Oblivion are the biggest performance killers and even with my pretty good system I get a bad framerate if more than 15-20 are around. Your problem is the way Oblivion handles AI and has nothing to do with mods. There is a limit on how many NPCs Oblivion can handle at once. If the limit is exceeded the remaining NPCs will just stand there doing nothing (and eventually start to move again if they get hit). Guess Bethesda knew that their NPC AI performance was less than optimal and put a safeguard in place. There is Mass AI which is supposed to fix this problem (at the cost of performance, but if you have enough left...). I personally don't use it as I don't have more than 20 NPCs at once in my game, but I hope it works for you. Regards Phitt" The link to Mass AI is here: http://www.tesnexus.com/downloads/file.php?id=8158 I think I will try this little thing out and see if it answers my Prayers. Wish me luck! ~Draken Link to comment Share on other sites More sharing options...
Smooth613 Posted January 19, 2011 Share Posted January 19, 2011 Oblivion's default Combat AI setting is 10 characters, PC or NPC. So if you exceed a total of 10 combatants then you will experience issues. However there is a tweak in Wrye Bash that allows you to increase or decrease the Combat AI characters. That could help alleviate some of your issues. As mentioned by Hickory you should take the time to learn Wrye Bash as it's much more useful than OBMM. OBMM is basically useless and should be tossed out the window. Currently it has one function that is useful, BSA extraction. Even that feature can be achieved via other applications such as BSA Commander though. Link to comment Share on other sites More sharing options...
Megatarius Posted January 19, 2011 Share Posted January 19, 2011 Do you have Reneer's Guard Overhaul active by any chance? Because it's infamous for causing that bug. Link to comment Share on other sites More sharing options...
DrakenGuard Posted January 19, 2011 Author Share Posted January 19, 2011 Guard overhaul eh? I dont think I have that but will check my list. The only mod I have that edits the guards I know of is Hemingway's Capes that just add excellent Capes to all the Guards in Cyrodiil depending on thier regional status. I not fully tested the Mass AI mod as of yet but it still shopws some standing still but When I change interiors, they all fight and run about again. Ill see about reading up on Wrye Bash and see if I can get the stubborn bugger to work. Link to comment Share on other sites More sharing options...
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