Zeroteg Posted January 19, 2011 Share Posted January 19, 2011 (edited) So hi anyone. I have a moderate problem here. So when i go to start mother ship zeta and i go to free sally she is not there, and if im wandering around the wastes she will randomly show up. Now when she shows up it starts the normal dialog about escaping. I have tried just waiting on the ship, changing the load order, and starting only with selective mods (and nothing helps). So if anyone knows how to either use the G.E.C.K or FO3 Edit to get sally back in the cell that would be just great. And here is my load order if that helps? [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] CRAFT.esm[X] CALIBR.esm[ ] Mothership Crew.esm[X] FOOK2 - Main.esm[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] RTS NW.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] Max Level 99 V2.esp[X] Dree Perks.esp[X] Dree Perks Anchorage.esp[X] Dree Perks Pitts.esp[X] Dree Perks Broken Steel.esp[X] Dree Perks Point Lookout.esp[X] Dree Perks Mothership Zeta.esp[ ] Dree Perks Requested by Fans .esp[X] VDSP-01.esp[ ] Max Level 99 V1.esp[ ] APMPA.esp[ ] APMPA Stimpack restores All HP.esp[ ] APMPA Stimpack restores All HP Costs Stimpacks.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] EnclaveCommander-OA.esp[X] UberPerks.esp[X] BrotherhoodMod.esp[X] Companions&Caravans.esp[ ] Gary invasion - Hard.esp[ ] japanese_armor_set.esp[ ] japanese_menace.esp[ ] japanese_menace_lite.esp[ ] AdvancedReconGear-Predator Mode.esp[ ] AdvancedReconGear-Shorter range TAC.esp[X] FOOK2 - Main.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Mothership Zeta.esp[ ] MyFOOK2 - No Rape Victims.esp[X] MyFOOK2 - Black & White Tranquility Lane.esp[X] Core Robots - The Protectrons.esp[X] LeatherBackpack - eng.esp[X] RTS NW - Volume 1st.esp[X] RTS NW - Volume 2nd.esp[X] RTS NW - Volume 3rd.esp[X] RTS NW - Volume 4 Stone.esp[X] Advent of the Fallen.esp[X] CALIBR-Cabinet_(not_cheating).esp[X] Vault Armory.esp[X] QuickStart.esp Edited January 19, 2011 by Zeroteg Link to comment Share on other sites More sharing options...
jcdenton2012 Posted January 19, 2011 Share Posted January 19, 2011 Try bumping the patch up the list above the Zeta Esm since the patch is loading after Zeta. If that doesn't work check for an official latest patch with Bethesda. If you come up dry twice then your probably using: A) Vista which is unstable and you need to reinstall the Esm by redownloading it. B) Using Windows 7 and forgot to get the Fallout 3 Backpatch. If none of this works then check Nexus for a fix-it file kind of the Rothfix file. I hope this helps. Link to comment Share on other sites More sharing options...
blove Posted January 19, 2011 Share Posted January 19, 2011 You need the Sally fix for FOOK2 1.0 RC. But you should really update to FOOK2 1.1 Beta 2 even though you would need to start a new game. Link to comment Share on other sites More sharing options...
Zeroteg Posted January 19, 2011 Author Share Posted January 19, 2011 Well thanks for the help, but I tried the "tcl" console command and walked through the first door. After I got into the steam works Sally showed up. So problem solved. Link to comment Share on other sites More sharing options...
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