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Help with creating a new piece of armor


Deleted4706331User

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Hey.

 

Just first off, i'm unfamiliar with these forums so if this is posted under the wrong area, feel free to let me know.

 

I'm relatively new to modding, but i know enough to replace textures, create new objects, etc. I'm trying to create a new piece of armour based off a piece of artwork from fallout 2, and everythings going well so far. The problem i'm having though is trying to remove the glass covering the eyes from the t-51b helmet. I thought just removing that part of the texture to be 100% transparent would work, but it apparently didnt, as the black glass still shows up. Anyone know how to fix this?

 

 

 

 

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If you've made that area black on the alpha channel on your diffuse map then, in Nifskope, right click on NiNode and go to Block> Insert> NiAlphaProperty. It'll appear on the bottom of the list, copy that block and select your visor or helmet (if it's all one piece) then rightclick the NiTriStrips and paste it. After that just remove the block you inserted earlier.

Edited by ArekkusuStorm
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If you've made that area black on the alpha channel on your diffuse map then, in Nifskope, right click on NiNode and go to Block> Insert> NiAlphaProperty. It'll appear on the bottom of the list, copy that block and select your visor or helmet (if it's all one piece) then rightclick the NiTriStrips and paste it. After that just remove the block you inserted earlier.

 

You're speaking a completely different language to me here, mind explaining in detail? or maybe pointing me in the direction of a tutorial? Pretty much the only thing I know how to do right now is rip textures and models from the game, and then import them back in.

Edited by Guest
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Alright so first of all which program are you using to edit the textures, Photoshop, Gimp?...

 

I personally use Photoshop for my textures. The diffuse map is the .dds that has what will appear on your mesh/model, in this case, the helmet.

 

The Alpha channel determines what transparent and what isn't (or if you want, you can have translucent areas as well). Colouring an area white means that, that area is visible, where as black means that it's transparent, and of course, any shade of grey is translucent.

 

After you've coloured the visor area black on the alpha channel, open up the helmet nif in Nifskope.

 

Do this.

 

Then this.

 

Then this..

 

Then this... (#2 is the highlighted bar after you select your mesh.)

 

And finally, this.

 

Save, done.

Edited by ArekkusuStorm
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