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Suhriem WIP - New official Thread now with Videos!


Anikma

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I am a bit more picky, if there is one major MAJOR thing I hate about the vanilla game it;s the complete lack of character on any of the characters. Sounded like the 7 VA's they got to do 300 characters were on downers about 1/10 of the way through. So I aim for a lot of different VA's and that is part of the reason I probably struggle a bit, but I also like my NPC's to have character and a quirk something that sets them aside. Generally anyone coming to us sounding like they should be in skyrim, we either drop or work with to pick up the work :P

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I can help you find VAs. It's really not that hard, dunno why Darren has had such issues. :tongue: When you get to the point where you're casting, tell me and I can help you out.

 

For example - 3 minor roles. Already have 11 auditions, it's day 1.

I was actually wondering if I could have some advice On this as naturally I have a lot of NPC. Is it better have a few voice actors covering each race and gender (Like they did with vanilla) or should I just let them choose the actors?

 

If there's a lot of NPCs, definitely go with voicetypes. You'll want 1-3 voicetypes for each gender for human races, 1-2 for both genders for Nord, 1 for Altmer, 1 for Dunmer, and one for normal elves/bosmer (per gender), then 1-2 for each gender of beast race. It's a lot, but the humans will be easy to find, as well as likely the altmer. You may have trouble with the beast races and altmer, but make sure you get a lot of voice actors. You'll have generic lines that all voicetypes do, and then any further dialogue or quest docs are recorded by the appropriate voicetypes for the NPCs in it.

 

Or, you can go unique actors for each (Immersive Quests does this), which is somewhat easier to find for some roles. But lots more VA since every single actor will have to record all generics for their NPC.

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I can help you find VAs. It's really not that hard, dunno why Darren has had such issues. :tongue: When you get to the point where you're casting, tell me and I can help you out.

 

For example - 3 minor roles. Already have 11 auditions, it's day 1.

I was actually wondering if I could have some advice On this as naturally I have a lot of NPC. Is it better have a few voice actors covering each race and gender (Like they did with vanilla) or should I just let them choose the actors?

 

If there's a lot of NPCs, definitely go with voicetypes. You'll want 1-3 voicetypes for each gender for human races, 1-2 for both genders for Nord, 1 for Altmer, 1 for Dunmer, and one for normal elves/bosmer (per gender), then 1-2 for each gender of beast race. It's a lot, but the humans will be easy to find, as well as likely the altmer. You may have trouble with the beast races and altmer, but make sure you get a lot of voice actors. You'll have generic lines that all voicetypes do, and then any further dialogue or quest docs are recorded by the appropriate voicetypes for the NPCs in it.

 

Or, you can go unique actors for each (Immersive Quests does this), which is somewhat easier to find for some roles. But lots more VA since every single actor will have to record all generics for their NPC.

 

Thanks for the advice Matt, I will defiantly be going with voicetypes but with a few unique VA's for the NPC's with larger roles.

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I can help you find VAs. It's really not that hard, dunno why Darren has had such issues. :tongue: When you get to the point where you're casting, tell me and I can help you out.

 

For example - 3 minor roles. Already have 11 auditions, it's day 1.

I was actually wondering if I could have some advice On this as naturally I have a lot of NPC. Is it better have a few voice actors covering each race and gender (Like they did with vanilla) or should I just let them choose the actors?

 

If there's a lot of NPCs, definitely go with voicetypes. You'll want 1-3 voicetypes for each gender for human races, 1-2 for both genders for Nord, 1 for Altmer, 1 for Dunmer, and one for normal elves/bosmer (per gender), then 1-2 for each gender of beast race. It's a lot, but the humans will be easy to find, as well as likely the altmer. You may have trouble with the beast races and altmer, but make sure you get a lot of voice actors. You'll have generic lines that all voicetypes do, and then any further dialogue or quest docs are recorded by the appropriate voicetypes for the NPCs in it.

 

Or, you can go unique actors for each (Immersive Quests does this), which is somewhat easier to find for some roles. But lots more VA since every single actor will have to record all generics for their NPC.

 

Thanks for the advice Matt, I will defiantly be going with voicetypes but with a few unique VA's for the NPC's with larger roles.

 

Yes, definitely have unique VAs for bigger roles.

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Nevermind, I just noticed you aren't looking for writers.

Depends on what you mean by writers, what did you have in mind?

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I'll write out the main questline, and any associated dialogue on the condition that you change the plot to something more interesting.

Owing to the fact that I'm already part way into the main quest, have built various areas to match the main quest, and had written the main quest before I even clicked new on the Creation Kit, I afraid I must decline your kind offer.

 

Also I wouldn't be so assuming, You may be surprised ;)

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Check out these awesome armors courtesy of OmerHart!

http://i.imgur.com/2TsIfG2.jpg

http://i.imgur.com/TkARuL7.jpg

http://i.imgur.com/rus3565.jpg

http://i.imgur.com/j5CBehq.jpg

Don't forget to check out his own project Bleakrock (its very good): http://forums.nexusm...k-isle-project/

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