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carry weight not makin sense..please help


junjo75

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fAVDCarryWeightMult and fAVDCarryWeightsBase arent making sense to me. I somehow installed a mod at some point that boosted my carry weight back up to vanilla values. Cant seem to figure out how or when after doing some troubleshooting. It wasnt an .esm though so I thought if I changed my own mod and it was loaded last in FOMM, I could change it no sweat, right?

 

I changed fAVDCarryWeightsBase to 50 and with a STR of 5 I was still getting a carry weight in game of 250. How is this possible?

 

So I changed my fAVDCarryWeightsBase to 5 and with my STR of 5 I get a carry weight of 175. Please see the pic provided and let me know if you can help. As you can see my fAVDCarryWeightMult is still set at 10.

 

:pirate:

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something is just plain wrong here.......

 

are you sure that these changes were saved, and were taking effect??

is there a chance that you have another mod that changes the same settings??

 

also, if you want to make sure that it works, try to increase your strength, to see if the new formula is now being calculated properly

you can either level up and get the perk that allows you to increase one attribute by one, get the strength implant, or just cheat (though i'm not sure which command to use in this case)

Edited by WastelandAssassin
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Im not yet using NVSE.

 

So I just changed my base carry weight value to = 0

and changed my carry weight multiplier to = 1

 

My character has a Strength of 5 (so my carry weight should say 5 lbs right?) NOPE...

 

In game I can carry 75lbs of inventory. I took a buffout (giving +2 STR) and it did do the math right. Because I could then carry 77lbs worth of inventory. I took ant nectar (giving +4 STR) thereby gaining a maximum Strength of 10 and it did the math right again. I could then carry 80lbs.

 

The whole problem with that is, where the hell is the base of 70lbs coming from? With a Strength of 5, I should only be able to carry 5lbs of inventory

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have you tried starting a new game??

because i think the problem is that the weight is already calculated when the game starts, and i'm not sure when (if) it's being recalculated again (the base weight, that is)

 

so maybe you need to start a new game, and make sure the new base weight is being correctly calculated according to your values

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