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FCOM Texture/Mesh Issues


Omfgplosion

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Hi I've recently reinstalled Oblivion but decided to try out FCOM for the first time. I've been using this guide (http://www.oblivionmodwiki.com/index.php/FCOM) but it's still giving me trouble. The problem I'm having is models are failing to load something properly. I launch Oblivion and begin a new game. Everything is fine until "Captain Renault" walks in. The only parts of Captain Renault that I can see are her face, which lacks hair, and her sword. The rest of her is completely invisible. I continue for a bit until they split up from me and the dungeon wall collapses and reveals another route which has a few rats in it. In that room, I can see about three or four big yellow exclamation marks. I loot the Goblin Shaman near the exit and notice that "Weak Potion of Sorcery" in his inventory has no icon. I continue anyways, to see what else is wrong and to help narrow down the problem. Icons are missing for every few items (gold coins, weak potion of sorcery, petty soul gem were the ones I noticed at the beginning of the game) and yellow exclamation marks are littered everywhere, usually one or two in a room.

 

Does anyone know what is wrong with my game? Obviously something is installed incorrectly, but what? I am using Shivering Isles, I have my Oblivion fully updated with the Shivering Isles version of the patch, I have all the DLC for the game, I'm using all aspects of FCOM, I have no other mods installed besides the FCOM ones, Wrye Bash batch and the four add-ons mentioned in the tutorial I ams using, Exnem's RuneSkulls, Loth's Blunt Weapons, Unofficial Francesco's Armor Add-on and Unofficial Level 30+ Francesco's Leveled Item, I'm using the FCOM .esps to make those work, I can't really think of anything else to narrow it down. Can anyone help?

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Yes, I'm using BOSS and have followed the load order it gave me correctly, as far as I can tell.

 

This is my load order now:

 

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

FCOM_Convergence.esm

DLCShiveringIsles.esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Guards.esp

FCOM_Francescos.esp

FCOM_FrancescosItemsAddOn.esp

FCOM_FrancescosNamedBosses.esp

Fran Armor Add-on.esp

Fran_Lv30Item_Maltz.esp

DLCHorseArmor.esp

DLCOrrery.esp

DLCThievesDen.esp

ExnemRuneskulls.esp

FCOM_ExnemRuneskulls.esp

Bob's Armory Oblivion.esp

Cheat Bob's Armory Oblivion.esp

FCOM_BobsArmory.esp

Loth's Blunt Weapons for Npcs.esp

FCOM_LothsBluntWeapons.esp

Oblivion WarCry EV.esp

FCOM_WarCry.esp

Oscuro's_Oblivion_Overhaul.esp

FCOM_Convergence.esp

FCOM_RealSwords.esp

OOO-WaterFish.esp

DLCFrostcrag.esp

Knights.esp

FCOM_Knights.esp

FCOM_UnofficialFranArmorAddon.esp

Mart's Monster Mod - Resized Races.esp

Francesco's 14 days respawn time - 1-24 day lenght rescale.esp

Bashed Patch, 0.esp

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Well, the yellow exclamation marks are telling you that you have missing meshes -- OOO places animated container meshes in the IC undercroft, and Captain Renault wears a unique Blades armour set. So it looks like you do not have OOO installed correctly.
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I reinstalled OOO and Captain Renault's armor loads fine, but there are still the three objects that appear as exclamation marks. They're the ones in the room behind the wall that crumbles when you first split up with the emperor and his Blades and Captain Renault dies just before.
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Hmn... I thought that OOO went from 1.33 to 1.34 beta 5?

 

So I am having some of the blades without hands?

No missing textures.

 

It's strange because, I tried Archive Invalidation with OBMM and it didn't work, but then I tried Max Teal's "Automatic Content Validator" from his old Natural Environments mod, and I still didn't get the blades to have hands, but I did get a ton of very cool new textures... (Must have been something with my ArchiveInvalidated.txt?)

 

So ... Where do I find OOO 1.3?

Humnnnn

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Hmn... I thought that OOO went from 1.33 to 1.34 beta 5?

 

So I am having some of the blades without hands?

No missing textures.

 

It's strange because, I tried Archive Invalidation with OBMM and it didn't work, but then I tried Max Teal's "Automatic Content Validator" from his old Natural Environments mod, and I still didn't get the blades to have hands, but I did get a ton of very cool new textures... (Must have been something with my ArchiveInvalidated.txt?)

 

So ... Where do I find OOO 1.3?

Humnnnn

 

You can find all your OOO needs here.

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Ahh thank you Hickory!

 

Kudos for you!

 

Now... I loaded up everything in the CS, and was just trying to find the missing mesh, and I found in

Oblivion\Data\Meshes\Armor\Blades\M\

 

No "Gauntlets.NIF" or any mesh for them being on the ground...

 

So, now I am thinking that it may be a MMM 3.7 issue?

... Ok, no, MMM does not add anything for the Blades. I am assuming it must be the 1.32 from OOO as the original poster has mentioned.

I will let you all know if that was the case.

 

Thank you guys. Much appreciated!

 

 

..... Hmnnnn... Well it doesn't seem to be something from FCOM....

Edited by alividlife
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