Hickory Posted January 30, 2011 Share Posted January 30, 2011 Ahh thank you Hickory! Kudos for you! Now... I loaded up everything in the CS, and was just trying to find the missing mesh, and I found in Oblivion\Data\Meshes\Armor\Blades\M\ No "Gauntlets.NIF" or any mesh for them being on the ground... So, now I am thinking that it may be a MMM 3.7 issue?... Ok, no, MMM does not add anything for the Blades. I am assuming it must be the 1.32 from OOO as the original poster has mentioned.I will let you all know if that was the case. Thank you guys. Much appreciated! ..... Hmnnnn... Well it doesn't seem to be something from FCOM.... I suggest you uninstall OOO (you may have gone the incorrect upgrade route) and download and install the 133 OMOD version, as it has a nice script to guide you through installation. Link to comment Share on other sites More sharing options...
alividlife Posted January 31, 2011 Share Posted January 31, 2011 Ok, after backing up my Data folder, and then doing a clean install, same issue. I did some more research and I discovered that it was the "Unofficial Oblivion Patch" that was referrencing Armor for the Blades to be directed to "..Oblivion\Data\Meshes\Armor\M" http://www.uesp.net/wiki/Tes4Mod:Unofficial_Oblivion_Patch/Apparel Hmnnnnnnnn Link to comment Share on other sites More sharing options...
Hickory Posted January 31, 2011 Share Posted January 31, 2011 Ok, after backing up my Data folder, and then doing a clean install, same issue. I did some more research and I discovered that it was the "Unofficial Oblivion Patch" that was referrencing Armor for the Blades to be directed to "..Oblivion\Data\Meshes\Armor\M" http://www.uesp.net/...n_Patch/Apparel Hmnnnnnnnn So from your reply it sounds like you installed UOP last. You should ALWAYS install UOP before other mods. Link to comment Share on other sites More sharing options...
alividlife Posted February 2, 2011 Share Posted February 2, 2011 I only want to say this just to have the information there for others,... I was apparently doing the ArchiveInvalidation incorrectly! It took me quite a bit of time to figure this one out! I was doing BSA invalidation and redirection. Furthermore, I was trying out MaxTeal's Archive Content Validator, which was a very old utility, but got some decent results... After finally just saying "screw it" I downloaded Qarl's,(especially after noticing I was barley pulling 256 megs of VRAM using "tdt" in the console) So after downloading Qarl's 3.1 texture pack OMOD, and installing it, I noticed the handy little "BSA jpeg." After simply setting up my ArchiveInvalidation thru just: BSA alteration Textures Ignore normal Maps Generate archiveinvalidation entries on hash collision Everything is running incredibly smoothespecially after dumping some features of Steamsave and going towards Oblivion Stutter Remover. My game is complete.... Still thank you OMFGexplosition and Hickory, I would not have gotten to this result without this thread lol. Link to comment Share on other sites More sharing options...
Smooth613 Posted February 2, 2011 Share Posted February 2, 2011 You should not be using Alteration, but instead you should be using BSA Redirection. For further information I encourage you to read the articles about Archive Invalidation. Some of the information is slightly dated but that article is still the most complete and accurate information available. Just a couple things I'd like to point out. First is that the article suggests that Wrye Bash uses Alteration, which is no longer does. Wrye Bash only offers Redirection, and that should tell you something about which method is the most preferred. Secondly if you use Alteration you should have a backup of your BSA(s) since this method, as the name suggests, directly alters your BSA files. This could lead to problems, necessitating a complete re-install if you do not have backups. Alteration also requires that you constantly update it when you install, remove, or change any replacer type mods. Whereas Redirection is like that Ronco cooker thing, set it and forget it! Link to comment Share on other sites More sharing options...
Recommended Posts