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Bullets going above where they are aimed.


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Hey guys some guns are not hitting where they are supposed to when i aim down sights. The bullets are consistently going above where i am aiming with iron sights. Its happened to me with some mod weapons from Weapons of the New Millenia and CFWNV. Has anyone faced a similar problem before?

I read the forums for the mods and there doesn't seem to be any mention of the problem I am having any ideas? Could Mission Mojave be a possible cause?

Edited by ommakbteklo
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My hunting rifle aim is slighty off, but then again that is just a vanillia problem I think. long story short, if its modded weaponry then it could be slightly off center weapon postionong and sight picture. usually its just a few number changes that are needed in the GECK.

 

It could also be any mod that changes the sight picture of all weapons, which works fine for vanillia but doesn't account for mod created weapons.

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Sure:

-Weapons.of.the.New.Millenia.esm

-CFWNV.esm

-Mission Mojave-Ultimate Edition.esp

-The Weapon Mod Menu.esp

-Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp

-Weapons.of.the.New.Millenia.Store.esp

-Weapons.of.the.New.Millenia.Leveled.Lists.esp

-M41A Pulse Rifle.esp

-HaloRifleMod.esp

-dD-Enhanced Blood Main NV.esp

-No Ash and Goo.esp

-A merged patch for: (FalloutNV.esm, DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, GunRunnersArsenal.esm ,CFWNV.esm, Weapons.of.the.New.Millenia.Store.esp)

-The Mod Configuration Menu.esp

-FlashlightNVSE.esp

 

All these come after the original New Vegas stuff like the DLCs and the starting weapon packs (like tribal mercenary caravan etc.)

My hunting rifle aim is slighty off, but then again that is just a vanillia problem I think. long story short, if its modded weaponry then it could be slightly off center weapon postionong and sight picture. usually its just a few number changes that are needed in the GECK.

 

It could also be any mod that changes the sight picture of all weapons, which works fine for vanillia but doesn't account for mod created weapons.

 

I thought about it but no one seems to have the problem other than me cuz i didn't find anything about my problem on the bugs forum. And its happening to 2 mods. I checked the sighting node in nifskope. Is there anything i can check in the GECK? I haven't used it before.

Edited by ommakbteklo
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there should be, its all in the item creation page that has game data such as damage, another tab brings up models and texture, and the other one brings up positioning.

 

However after looking at your load order have you considered a basic mod conflict between the overhaul and the weapon mods, because if I recall Project Nevada and other mods similar to it change a lot of small detail.

 

Have you gotten any errors with mod conflicts thru FMM or has FNVedit given you any warning flags?

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there should be, its all in the item creation page that has game data such as damage, another tab brings up models and texture, and the other one brings up positioning.

 

However after looking at your load order have you considered a basic mod conflict between the overhaul and the weapon mods, because if I recall Project Nevada and other mods similar to it change a lot of small detail.

 

Have you gotten any errors with mod conflicts thru FMM or has FNVedit given you any warning flags?

I ran the conflict detector in FMM and it didn't find anything. FNVedit gave me the following errors:

[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord MODS
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord INAM
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNAM
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WNM1
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord WMI1
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord SNAM
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord SNAM
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord XNAM
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord TNAM
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM9
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord NAM8
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DATA
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord DNAM
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord CRDT
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VATS
[00:22] Background Loader: Error: record WEAP contains unexpected (or out of order) subrecord VNAM
[00:22] Background Loader: Errors were found in: 0001HceRifle "MA3 Assault Rifle" [WEAP:12000AE0]
[00:22] Background Loader: Contained subrecords: EDID OBND FULL MODL MODS ICON NAM0 REPL ETYP YNAM ZNAM MOD2 MWD1 MODS INAM WNAM WNM1 WMI1 SNAM SNAM XNAM TNAM NAM9 NAM8 DATA DNAM CRDT VATS VNAM
Also it gave me a warning about a duplicate for Dead Money and Honest Hearts. An example is like this:
[00:03] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHAL"
[00:03] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "CHAL"
I tried removing the mod that gave the errors but it didn't fix the problem. I downloaded the GECK but couldn't find something to help me. What can I look for?
Edited by ommakbteklo
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It could just be an incompatiblity or dirty editing, but yea I'm curious as to what you find in the GECK so let me know, Happy Hunting!

 

At least we know there is a problem (small comfort I know) but If the log came back clean we would be up the creek without a paddle

 

 

EDIT:

 

Do to the duplication errors, and going over your mod order again, merged patchs can be a great help or hinderance.

 

Merged Patch

 

The above thread was about Fallout 3, but the premise is the same, didi you follow the instruction for the merged patch corrreclty? and did you redo the merged patch after every new mod was installed or unistalled?

Edited by modder3434
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