RoyBatterian Posted June 13, 2015 Share Posted June 13, 2015 Yeah I really don't think it has anything to do with the normals. I think some of the textures have alpha when they should not. Link to comment Share on other sites More sharing options...
MotoSxorpio Posted June 14, 2015 Share Posted June 14, 2015 Yeah I really don't think it has anything to do with the normals. I think some of the textures have alpha when they should not.^this. Then there's some meshes that have specular color full White...you'd think devs would have a standard set. Link to comment Share on other sites More sharing options...
Deleted1205226User Posted June 14, 2015 Share Posted June 14, 2015 As far as I understand, Specular setting in Material are overridden by the specular map, if present.So, in case Specular map is missing or absent and the Specular color setting is full white, mesh can be very bright. That being said, I don't think the flickering problem described by the OP is related. Link to comment Share on other sites More sharing options...
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