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Improving Augmentation


Ironman5000

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This is a simple suggestions thread to make Augmentation the best it can be

 

  1. Frost On Death Crit: I would like the ability to shatter an enemy if attacked while frozen and has roughly <=25% hp, not entirely certain how outside retextured gore
  2. Corrosion On Death Crit: For now it's basic plasma effect just cos it's green :rolleyes: I would prefer I hazardous "acid puddle" in place of the "goo pile" which would also be great for a minor trap!
  3. Add subtle enhanced affects against certain enemy types, for example corrosion best against robots
  4. Crits for explosion and slag which currently have none
  5. Possibility for additional crits - fire has it's "on death" effect but would like an additional living crit affect. All weapons could have whole new crits for both.
  6. Perks maybe?

FYI I am capable of quite a lot in the GECK, not including complicated scripting, so sometimes a simple suggestion or link is enough for me to run with :)

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