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Character Titles and Classes in aid of Roleplay.


BalCleric

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Dear Forumites and fellow Lurkers! I beg of you to read of all of this and stick with me. I have tried to make the idea and rant an enjoyable experience. It was getting quite long so I trimmed a bit and thus apologise if it seems rushed in places and not all too informative. Also got this up TES Forums.

 

Earlier today I had an idea in the bath, clearly the birthplace of all great ideas. I was pondering the removal of the class system and how I felt this would effect the roleplay elements I enforce on my character. Choosing that class is a set path to the formation of your PC and was a huge step in forming his or hers personality, role and choices with in the game world. It was my raison d'etre and it had been taken away from me in an instant.

 

But! As I am a reasonable and calm man I did not rage and cause furious tidal waves within my bathtub. I did not crush the little bubble islands that lay about me like some crazed god seeking retribution. No. Instead I set about thinking what else I could do to shape my character and one way I decided was all in the name, and thus I looked to Fable.

 

Now I know many of you are not fond of Fable. I find it enjoyable but I can't for the life of me roleplay in it. But there is one aspect that would lend well to the removal of classes in Skyrim, that my friends is Fables "Hero Titles". Put simply, because I don't half rabbit on. In Fable you could purchase from a Vendor a Title, a sort of deed for your name. At the start of the game you often get mocked and called Chicken Chaser yet after visiting a Title Vendor you could choose from a list of names for example; Maleficus, Assassin, Liberator, Druid, Ranger and more. From then on in when you approached an NPC they would call you by your chosen title. This was great as NPC's could refer to you personally and it represented your ethos. Now some of those titles are too simple for my liking but it is easy enough to adapt them.

 

Say for instance my character is a High Elf practiced in the arcane. I have dodgy eyebrows and facial hair to boot. I decide I would rather play an evil character so I name him Ming the Merciless. But I hit a stumbling block, there is a character limit, haven't you learnt anything Bethesda you fools! So for now he is just Ming.

 

Great I in no way feel merciless being called plain old Ming. However during the tutorial what skills I use are once again noted and I am asked if I am an Assassin! Why no of course not! But by any chance are you related to a fellow named Baurus? So I instead I select a different title from a list. I choose Mage and now next to my name in the stats screen is my chosen title. Ming the Mage. I like my title so I keep it and continue adventuring meeting many characters who greet me in conversation by my title of Mage.

 

But disaster strikes, during a quest I'm betrayed by a friend and after a long battle I choose to spare his life and thus I am granted the new title of Ming the Merciful! I can choose to keep this title or instead I can abondon it and carry on playing how I want unlocking more titles through actions and training which I can use to further my role playing experience.

 

I hope a system like this has made it in, or if not If it can be modded but that would lose some of the appeal, having an NPC actually call me a title instead of generic Dragonborn all the time would be great because I may not want to be the Dragonborn as I have abondoned the main quest and let the world rot. So thank you very much for reading and what do you guys think?

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I'm all for the idea of dropping classes. In OB I never used a stock vanilla player class and always made a custom one. I like the way FO3 and NV have character set up where there is no 'class', just an avatar self to play the game with.

 

I also agree the letter limit on the player character's name should be dropped so things like titles can be used.

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A tad long but you know it is what is worth..

 

I think there mite be some good to this with this edition a hierarchy and personal title system.Hierarchy system should be simple give level of titles.While the personal in use with the hierarchy one is bit more complexExample: You kill a Dragon and you also clear a nest of goblins near a farm stead. The Dragon being a large feat of a task a large number of NPC will notice this with the absence of 2ton flying,fire breathing monster in the skies. so the people who notice this will talk about the great task that you have completed and thus the level of hierarchy is created. Now for the goblins, this is a task that was asked of you by the farmer once this task is complete the farmer will call you by a title that he gives to you and sense he is a farmer the number of people he comes in contact with is much smaller than the numbers of people that notice the miss dragon this add's the personal part of it.Since the act of clearing of the goblins is more personal than to the framer than the dragon he will talk to use the title that is more personal than the dragon kill one.Complete thanks for the read

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