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squid blorg

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Everything posted by squid blorg

  1. I prefered their shrines in Morrowind: full of crazy, killer cultists. It was fun to go in and loot the place and, if you're lucky, get a quest.
  2. I think what he really wants is it to be voiced... 'Hail to thee, O' Merciful One!'
  3. That could actually be really cool if they did it right! I will now be dissapointed if it isn't in the game...
  4. Porkchop was my favorite companion: he basically killed the entire yellow team on his own while I failed at spell casting...
  5. Can I ask how you drew your conclusion? I mean some of the stuff does seem to point in that general direction but things like "And when the truth dawns...it dawns in fire..." seem like the kind of thing they always say in trailers...
  6. I must say, I love the villa idea, and the idea of your loyal subjects giving you a nice gift!
  7. I would like to write quest lines but I would find it pretty hard to implement, could I just send in ideas for those more skilled than me to implement or should I get learning?
  8. But if the plot demanded it then the Enclave or BoS would kick your arse...
  9. What kind of facilities and services are wanted by NPCs? And will they just have general dissatisfaction for will they have seperate satisfaction for health, security, food etc?
  10. Alright, I understand that difficulties of that. I've not seen the NPCs with Jobs island, what does it look like? So is it grassy?, sandy? hilly? etc...
  11. In the book they said it destroyed so much as it was like it's fall had never been interupted, so it continued traveling at the same speed it had been before, and it crashing into the island caused Red Mountain to erupt which caused the sea around to boil... So yeah, we won't be going there in a while.
  12. Hi guys. I'm making a mod that requires certain items to be unable to be picked up by the player, is there any way that I can do this in the CS? Perferably with some text poping up and telling me that the item is too hot to touch or something. Thanks in advance for your help!
  13. Will you just be using vanilla buildings and such or will there be many modders reasources used?
  14. The idea of NPCs doing upgrades them selves sounds very interesting, but the player should still be able to have their imput into upgrades. As for joining the team, I don't have much time but I would certainly like to come up with the basic ideas for quests and such, but I'm not that good at putting quests into motion in the CS... EDIT: I forgot to mention, but you need to make sure that no matter how badly things go, the situation on the island is still salvageable.
  15. Would it be possible for a random number generator to choose side quests? So numbers choose who has quests and what they are: So 1-10 = farmer 11-20 = milita 21-30 = miner 31-40 = builders Then once the class/job of the quest giver is done, then you have the actual quest, so for farmer: 1 = diseased crops 2 = lack of seed 3 = mudcrabs kidnapped my daughter 4 = pirates stole my stuff And so on. If this could be implemented then I think it could allow side quests to feel more varied to allow for replayability. Thanks for your time.
  16. I'm looking for a mod which adds a (preferably human) race that looks realistic and doesn't require me to download tons of other things first, are there any that you guys could recomend?
  17. I could see this being so hilarious. And at the end, it turns out that there is a conspiricy to kill him but some secret cult!
  18. I think you want: journal, "IL_TalosTreason", 100 Hope that helps!
  19. Warden: Fight my faithful Mabari hound. Eamon: Ah, Warden... No. I'm afraid we can't leave the fate of all Ferelden up to your dog. Anyone with a leftover ham bone could buy his allegiance. Choose someone else. --- I always loved that one...
  20. If you get all the upgrades for the Vigil (walls, armour, that kind of thing) then choose to stay at the city then the Vigil will remain but some of your Wardens will die. Only some of the Wardens will die and others will not. Hope that helped...
  21. They implied that it would take a week or so to march to Denerim from Redcliffe I think...
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